Pre-built characters ready for adventure
Pick a template, customize the name, and start playing. Every template includes ability scores, skills, backstory, and personality — fully editable after creation.
Aldric Stonewall
A battle-hardened veteran of the Eastmarch militia who picks up his sword again after his hometown sends a desperate letter. Simple, durable, and effective — the ideal first character.
Sera Brightwater
A quick-witted pickpocket from the canal district who accidentally stole a noble's signet ring and discovered it opens a vault beneath the city. Nimble, resourceful, and always one step ahead.
Brother Anselm
A gruff monastery brewer whose ale miraculously healed a dying traveler, convincing him that Moradin has plans beyond the cellar. Sturdy frontline healer with a warhammer and strong opinions.
Kira Ashenmane
The disgraced youngest daughter of a gold dragonborn noble house who swore an oath to Bahamut after discovering her family's dark secret. A righteous warrior who fights to atone for a legacy she didn't create.
Thorn
A taciturn wood elf who patrols the border between the living forest and a spreading zone of necrotic corruption. Expert tracker, deadly with a longbow, and uncomfortable around people.
Zephyra Songsteel
A tiefling playwright whose satirical play about a duke's corruption got the theater burned down. Now she performs in taverns, collects secrets, and turns them into songs that make powerful people nervous.
Urd Skullsplitter
A soft-spoken orc who tended sheep for years until raiders burned his farmstead. The rage he'd buried since childhood finally broke free — and it felt like coming home.
Whisper
A tabaxi who remembers nothing before waking in a moonlit garden three years ago. Guided by fragmentary visions and an instinct for shadow-stepping that feels older than memory.
Vellara Nightbloom
A drow exile who bargained with an archfey during her escape from the Underdark: freedom in exchange for planting enchanted seeds in every city she visits. The flowers are beautiful. She suspects they're not harmless.
Fenn Copperwick
A gnomish pyrotechnics researcher expelled from the Artificers' Guild after his "controlled detonation thesis defense" destroyed the academy library's west wing. Brilliant, reckless, and sincerely sorry about the library.
Ashara Windscar
A storm-born air genasi whose wild magic first manifested during a hurricane, saving her ship but revealing draconic scales beneath her skin. She left the sea to find answers about a bloodline she never knew she had.
Moss
A gentle firbolg who lived alone in an ancient grove for decades until loggers began clearing the old growth. Forced into civilization to find allies, Moss discovers a world far stranger than the forest.
Harken Voss
A grizzled mercenary who made a battlefield pact with a fiend to survive a mortal wound. Now he fights with unnatural endurance while a dark voice in his head demands increasingly troubling favors.
Sister Revaine
A former temple inquisitor whose celestial heritage began manifesting as aberrant psychic power instead of divine light. Branded a heretic by her own order, she now hunts the corruption she was trained to find — from the outside.
Aldric Ironforge
A grizzled veteran of the Greyhawk Wars who now works as a sellsword along the Wild Coast. Aldric has seen too many battles to count and carries the scars to prove it, but his blade arm remains as steady as ever.
Lysara Greycloak
A morally ambiguous wizard trained at the University of Magical Arts in Greyhawk City. Lysara pursues arcane knowledge with an intensity that makes her colleagues uneasy, walking the razor edge between scholarly ambition and dangerous obsession.
Sir Brennan Dawnguard
A devout paladin of Lathander who patrols the roads between Waterdeep and Baldur's Gate. Sir Brennan believes that the dawn of a new golden age is approaching and that he has been chosen to help usher it in.
Pip Underfoot
A lightfoot halfling rogue from the streets of Baldur's Gate who survived by her wits and nimble fingers. Pip dreams of pulling off one legendary heist that will let her retire to a comfortable life far from the dangers of the Lower City.
Garrett Brightblade
A Knight of Solamnia who clings to the old codes of honor even as the world turns against his order. Garrett serves Kiri-Jolith, the god of war and courage, seeking to restore faith in both the gods and the knighthood.
Silvara Windrunner
A Kagonesti wild elf ranger who has watched the dragonarmies march across Ansalon from the forests of Southern Ergoth. With her homeland threatened, Silvara has left the deep woods to join the fight against the Dark Queen's forces.
Dr. Erasmus Van Holtz
A grim and relentless monster hunter who stalks the mist-shrouded domains of Ravenloft. Dr. Van Holtz has dedicated his life to destroying the undead, but the darkness he fights has begun to take its toll on his soul.
Sister Embris
A tiefling cleric of the Light Domain who carries a sacred flame through the darkest corners of Ravenloft. Born of fiendish blood but devoted to radiance, Sister Embris fights to prove that one's heritage does not determine one's destiny.
Karn the Unbroken
A former gladiator from the arenas of Tyr who won his freedom through blood and spectacle. Karn survived the pits through sheer brutality and force of will, and now struggles to find purpose in a world beyond the arena walls.
Nara Seedkeeper
A preserver druid who protects the last vestiges of life on the dying world of Athas. Nara draws her magic carefully from the land, never taking more than it can give, fighting to preserve what little green remains in a world scoured by defiling sorcery.
Vex Lantern
A former agent of the King's Dark Lanterns — Breland's elite intelligence service — who went rogue after the Treaty of Thronehold. Vex uses a blend of arcane tricks and espionage tradecraft to navigate the shadowy underworld of post-war Khorvaire.
Sergeant Dolgrim Mroranon
A dwarf field medic who served with Breland's army during the Last War and now struggles with the aftermath. Dolgrim channeled his faith in the Sovereign Host into healing magic that saved hundreds of lives on the battlefield, but the horrors he witnessed left deep scars.
Captain Zar'thex
A githyanki eldritch knight who commands a stolen spelljammer vessel through the crystal spheres of Wildspace. Zar'thex abandoned the githyanki crusade against the mind flayers to chart her own course among the stars.
Fizzwick Cogsprocket
A gnome abjuration wizard who serves as navigator and spelljammer helm operator aboard a wildspace vessel. Fizzwick's brilliant mind for spatial mathematics and protective magic makes him invaluable to any crew brave enough to sail the stars.
Mordecai Ashborn
A tiefling warlock who fled the Blood War between demons and devils, seeking refuge in Sigil, the City of Doors. Mordecai serves a fiendish patron not out of loyalty but out of necessity, using borrowed power to survive the deadliest city in the multiverse.
Seraphiel Dawncross
An aasimar paladin who came to Sigil on a divine mission to combat the influence of the Lower Planes. Seraphiel serves as a beacon of celestial justice in the City of Doors, though the moral complexities of Sigil are testing her faith in ways she never anticipated.
Gaius Aurelian
A disciplined Thyatian legionnaire stationed at a frontier outpost in the Known World. Trained in the rigid military traditions of the Thyatian Empire, Gaius seeks glory and promotion through conquest of the wild borderlands.
Milo Thorngage
A quick-witted halfling scout from the Five Shires, skilled in navigating the wilderness paths and hidden trails of Mystara. Milo's curiosity about the wider Known World has drawn him far from the safety of his homeland.
Aldric Roele
A blooded scion of the ancient Roele dynasty, Aldric carries the divine heritage of the god Anduiras in his veins. As a paladin sworn to the Devotion oath, he seeks to reclaim his family's lost throne and unite the fractured realm of Anuire.
Linnaea Dhoesone
A cunning court advisor and lore-keeper from the northern province of Dhoesone, Linnaea wields words and knowledge as deftly as any warrior wields a sword. Her bardic talents serve the political intrigues of Anuire's fractured court.
Auranthaxx
A young gold dragon who has taken humanoid form to walk among the lesser races and learn their ways. Auranthaxx channels the draconic sorcery inherent in his bloodline, wielding fire and arcane power with the confidence of one born to rule.
Krethaxis
A red dragonborn warrior of the chromatic clans, Krethaxis has risen through the ranks of the wyrm legions through sheer martial prowess. Though the chromatic dragons are often viewed with suspicion, Krethaxis serves the Council with fierce loyalty.
Marcus Blackwall
A stalwart soldier of the Keep's garrison, Marcus volunteered for the dangerous patrols beyond the walls after goblinoid raids claimed the life of his patrol partner. He fights with the disciplined sword-and-shield techniques drilled into every Keep recruit.
Sister Bronwyn
A dwarven cleric of the Life Domain who travels the frontier dispensing healing and spiritual comfort to the isolated settlements near the Keep. Her faith is as sturdy as her constitution, and she never turns away a soul in need.
Ser Cedric of Hommlet
A devout paladin who serves as the self-appointed protector of the village of Hommlet, standing guard against the resurgent evil of the Temple of Elemental Evil. His unwavering faith and martial skill make him a bulwark against the darkness.
Aelindra Starweave
A high elf wizard from the Celene court who has traveled to the Viscounty of Verbobonc to study the arcane energies radiating from the ruins of the Temple of Elemental Evil. Her academic curiosity is matched only by her determination to understand and neutralize the elemental forces at work.
Gorath Stonefist
A goliath barbarian who has turned against the giant hierarchy that once enslaved his people. Gorath channels his fury into a berserker rage aimed at toppling the giant lords and freeing the smaller races crushed beneath their tyranny.
Durin Ironhelm
A veteran dwarven warrior and Battle Master whose clan has fought giants for generations in the deep mountain passes. Durin combines centuries of accumulated tactical knowledge with relentless personal determination to be the bane of giantkind.
Viktor Kolyanovich
A Barovian ranger who has spent his life hunting the undead and dark creatures that plague the mist-shrouded valley. Viktor is one of the few locals brave enough to venture near Castle Ravenloft, armed with knowledge passed down through generations of monster hunters.
Seraphina Dawn
An aasimar cleric blessed by celestial heritage, Seraphina was drawn to the mist-shrouded land of Barovia by divine visions of a great evil that must be confronted. Her radiant presence is a beacon of hope in a domain where hope has long been extinguished.
Thalindra Moonward
A high elf wizard specializing in abjuration magic, Thalindra has devoted her considerable intellect to the study of magical traps, wards, and protective enchantments. She approaches the Tomb of Horrors as the ultimate test of her expertise against the demilich Acererak's legendary defenses.
Jasper Flint
A veteran human rogue and professional dungeon delver who has survived traps, curses, and monsters across a dozen tombs and ruins. Jasper treats the Tomb of Horrors as the ultimate heist — the one job that will cement his legend or kill him trying.
Aldric Dawnmantle
A mortal champion of Torm who fights on even as the gods themselves falter. With divine magic unreliable, Aldric relies on martial prowess and unwavering faith to protect the innocent during the Time of Troubles.
Sylindra Starwhisper
An elven diviner desperately seeking her patron deity, Mystra, after the goddess vanished during the Time of Troubles. Sylindra's prophetic visions have become fragmented and terrifying as the Weave itself unravels.
Mordecai Ashveil
A former thrall of Vecna who broke free of the lich-god's psychic domination through sheer willpower. Now Mordecai turns the eldritch knowledge branded into his mind against his former master, seeking to destroy Vecna before the Maimed God can reshape the multiverse.
Brunhilde Ironforge
A battle-hardened dwarven mercenary who has fought across the planes from Greyhawk to Sigil. Brunhilde doesn't care about cosmic politics — she cares about getting paid and keeping her company alive — but Vecna's schemes threaten every plane she calls home.
Zareth Emberscar
A tiefling sorcerer whose wild magic was awakened when the Spellplague washed over him, leaving blue fire scars across his body. Zareth struggles to control power that surges unpredictably, making him both invaluable and dangerous to those around him.
Serena Faithkeeper
A paladin who claims to be one of Mystra's last chosen, keeping a sliver of the goddess's divine power alive through sheer devotion. Serena seeks to restore the Weave and heal the wounds the Spellplague has torn across Faerûn.
Caelum Brightborn
An aasimar cleric chosen by Lathander, the Morninglord, to herald the dawn of a new age during the Second Sundering. Caelum's celestial heritage burns brighter as the gods reclaim their Chosen, and he must decide what it truly means to be a divine instrument.
Thessa Northwind
A seasoned Sword Coast scout and ranger who has watched the world tear itself apart during the Second Sundering. Thessa navigates the chaos with practical skill and grim humor, tracking threats both natural and divine across the changing landscape.
Erasmus Van Lock
A grim monster hunter trained in the traditions of Rudolph van Richten himself. Erasmus stalks the Domains of Dread with crossbow and silver blade, hunting the horrors that lurk in every shadow of Ravenloft.
Lirien Duskpact
A tiefling warlock who made a pact with a celestial patron to redeem herself from a dark past. In the Domains of Dread, Lirien's holy light is both a weapon against the darkness and a beacon that draws every horror to her doorstep.
Kragash Tharashk
A House Tharashk bounty hunter who uses his Mark of Finding and martial expertise to track down fugitives across Khorvaire. Kragash is ruthlessly efficient but follows a strict personal code: he always brings them back alive.
Echo
A changeling spy who has worn so many faces that they've nearly forgotten their original one. Echo works the shadows of Sharn, selling secrets to the highest bidder while pursuing a personal vendetta against the intelligence agency that created them.
Sir Dareth Brightblade
A Knight of Solamnia who wields both sword and spell in the fight against the Dragon Armies. Dareth upholds the Oath and the Measure even as Krynn's darkest hour approaches, believing that honor is the weapon Takhisis fears most.
Pyraxis of the Platinum Flame
A gold dragonborn war cleric devoted to Bahamut, the Platinum Dragon. As the Dragon Armies of Takhisis ravage Krynn, Pyraxis answers with holy fire and the unyielding conviction that good dragons and their allies will prevail.
Whiskers Stardust
A tabaxi star pirate who plunders spelljammer vessels across wildspace with acrobatic flair and a disarming grin. Whiskers lives for the thrill of the heist and the infinite freedom of the void between worlds.
Fizzwick Astrolabe
A gnome evoker and wildspace cartographer who has mapped more crystal spheres than any living scholar. Fizzwick approaches the cosmos with insatiable curiosity, treating every uncharted system as a puzzle waiting to be solved — ideally with explosions.
Jynx of the Cage
A tiefling tout who knows every alley, portal, and back-room deal in Sigil, the City of Doors. Jynx sells information, arranges introductions, and navigates the Cage's deadly faction politics with a silver tongue and a bard's wit.
Kith'rak Vorzai
A githyanki warrior who has fought across the planes in service of Vlaakith's war machine. Disillusioned with the lich-queen's tyranny, Vorzai deserted to Sigil, where even the githyanki cannot easily follow.
Thordak Stonedelver
A dwarven dungeon delver who lives for the thrill of descending into ancient ruins and forgotten tombs. Thordak has survived more deathtraps than most adventurers have heard of, and he has the scars to prove it.
Pippa Quickfoot
A halfling treasure hunter with nimble fingers and an instinct for finding hidden loot. Pippa sees every dungeon as a vault waiting to be cracked, and she hasn't met a lock, trap, or treasure chest she couldn't handle.
Captain Roderick Ashford
A retired naval officer turned adventurer who knows every current, reef, and pirate haven along the Azure Coast. Roderick brings military discipline and tactical brilliance to the defense of Saltmarsh against threats from both land and sea.
Thalassa Tidecaller
A sea elf druid who guards the coastal waters near Saltmarsh, mediating between the land-dwellers and the creatures of the deep. Thalassa walks between two worlds, respected in neither, essential to both.
Sir Alaric Morningstar
A paladin sworn to an Oath of Vengeance against all undead, drawn into Barovia by the dark mists. Alaric hunts Strahd von Zarovich with holy steel and righteous fury, but the Dread Lord has broken better men than him.
Dawn Priestess Ilyana
An elven cleric of the Light domain who was drawn into Barovia's perpetual twilight. Ilyana carries the light of the dawn into a land that has forgotten what sunlight looks like, serving as a beacon of hope in a realm of despair.
Alistair Grimwell
A warlock whose pact with a Great Old One was forged through exposure to delerium contamination in the ruins of Drakkenheim. The alien whispers in his mind offer terrible power, but Alistair is never certain whether he controls the contamination or it controls him.
Helga Ironwall
A dwarven veteran of the Drakkenheim garrison who survived the meteor impact and the horrors that followed. Helga has spent years fighting contaminated monsters in the ruins, and she knows the dead city's streets better than anyone still breathing.
Damien Blackthorn
A tiefling warlock who made a desperate pact with a fiend to save his dying sister, only to discover the price was far greater than he was told. Now bound to serve a pit fiend, Damien walks the dark roads of Etharis seeking a way to break his contract before it claims his soul.
Mother Agatha Wren
A Life domain cleric who has taken up the mantle of plague doctor in Etharis, where the gods are distant and disease runs rampant. Agatha heals with herbs, prayers, and stubborn compassion in a world that punishes kindness.
Nikandros the Godtouched
A human paladin of the Oath of Glory who claims divine heritage through the Dragonlords of old. Nikandros fights with heroic fury and larger-than-life charisma, seeking to prove himself worthy of the legendary mantle and earn a place in Thylea's eternal songs.
Lyra of the Golden Lyre
A satyr bard of the College of Valor who composes epic poems and battle hymns celebrating Thylea's heroes. Lyra fights alongside warriors so she can immortalize their deeds in verse — and she's surprisingly lethal with a blade when inspiration strikes.
Aelindra Silverbranch
A wood elf resistance fighter who has waged guerrilla war against Izrador's forces for decades. Aelindra leads a band of partisans from the deep forest, striking at orc patrols and supply lines before melting back into the wilderness that is her greatest weapon.
Corwin Ashen
A human smuggler who runs contraband through Izrador's checkpoints using a network of safe houses and bribes. Corwin moves people, weapons, and forbidden knowledge through the occupied lands, staying alive by being too useful for any faction to kill.
Sergeant Maren Holt
A veteran of the Ptolus City Watch who knows every district, every gang, and every shortcut in the city built at the base of the impossibly tall Spire. Maren fights crime on the streets above while something ancient and malevolent stirs in the dungeons below.
Tinkwell Cogspark
A gnome abjurer and proud member of the Delver's Guild who specializes in protective magic for dungeon expeditions. Tinkwell has mapped more of the vast dungeon complex beneath Ptolus than any living scholar, and her wards have saved countless delving parties from magical traps.