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Every template is fully editable after creation. Use them as a starting point, then add, remove, or modify any arcs, NPCs, locations, quests, and encounters to fit your story.

5e Compatible (9)

Obojima: Tales from the Tall Grass

Lvl 1-5 ~6 sessions

A Southeast Asian-inspired island adventure where spirits walk alongside mortals. Explore lush jungles, brew potent elixirs, befriend mystical creatures, and cleanse a creeping corruption threatening the spirit world.

2 arcs 5 NPCs 4 locations 4 quests 3 encounters 2 factions

Tales of the Valiant: Black Flag Adventure

Lvl 1-5 ~5 sessions

A classic fantasy adventure with a twist — a cunning kobold warlord has united the scattered tribes and threatens to overrun the frontier. Explore ancient forges, navigate crystal caverns, and stop an army before it marches.

2 arcs 5 NPCs 4 locations 3 quests 3 encounters 2 factions

Battlezoo: The Dragon's Awakening

Lvl 3-8 ~6 sessions

Draconic power stirs in the blood of heroes. A dragon-themed adventure of awakening ancient heritage, forging alliances with true dragons, and confronting hunters who would see all dragonkind destroyed.

2 arcs 4 NPCs 4 locations 3 quests 4 encounters 2 factions

Broken Weave: Hope in the Ruins

Lvl 1-5 ~6 sessions

Magic is shattered. Civilization has fallen. In a world where the Weave of magic broke apart, survivors cling to fragile havens amid blighted wastes. This is a story of hope, community, and rebuilding — with teeth.

2 arcs 5 NPCs 4 locations 4 quests 3 encounters 1 factions

Esper Genesis: Crucible Station

Lvl 1-5 ~5 sessions

A sci-fi space opera adventure set aboard a vast space station at the edge of known space. Investigate a mysterious malfunction, navigate alien diplomacy, and confront an anomaly that threatens to tear reality apart.

2 arcs 4 NPCs 4 locations 3 quests 3 encounters 2 factions

Adventures in Middle-earth: Shadows of Mirkwood

Lvl 1-5 ~6 sessions

A Tolkien-inspired journey through the dark depths of a great forest. Shadows grow beneath ancient canopies, corruption spreads from a forgotten fortress, and simple folk need heroes to stand between them and the encroaching darkness.

2 arcs 5 NPCs 4 locations 4 quests 4 encounters 2 factions

Five Torches Deep: The Sunken Crypt

Lvl 1-3 ~4 sessions

An OSR-style dungeon crawl where resources are scarce and death is always one bad roll away. A cursed crypt disgorges undead into the countryside, and someone needs to descend into the dark and end it — if they can survive.

1 arc 4 NPCs 4 locations 3 quests 4 encounters

Dark Matter: Among the Stars

Lvl 3-7 ~6 sessions

Space fantasy where magic meets technology. Command a starship, explore uncharted worlds, negotiate with space pirates, and uncover a conspiracy that stretches across the galaxy — all powered by 5e rules.

2 arcs 4 NPCs 4 locations 4 quests 4 encounters 3 factions

Ultramodern5: Black Site Omega

Lvl 3-7 ~5 sessions

A modern tactical adventure of espionage, infiltration, and betrayal. The party is an elite operative team sent to investigate a corporate black site — but nothing is what it seems, and the mission goes sideways fast.

2 arcs 5 NPCs 4 locations 4 quests 4 encounters 2 factions

5e Sourcebook (8)

Van Richten's Guide to Ravenloft

Ravenloft Lvl 3-10 ~12 sessions

The Mists of Ravenloft part to reveal a land of gothic horror where dark lords rule domains of dread. Drawing from Van Richten's legendary research, your party ventures into a world where fear is the greatest weapon, monsters hide behind civilized masks, and escape may be impossible. Every shadow conceals a secret, every ally may be a puppet of the Dark Powers, and death is rarely the end.

3 arcs 7 NPCs 6 locations 5 quests 5 encounters 3 factions

Eberron: Rising from the Last War

Eberron Lvl 1-10 ~15 sessions

The Last War is over, but its scars run deep across Khorvaire. In a world of arcane technology, dragonmarked dynasties, and political intrigue, your party navigates the fragile peace between rival nations. Warforged soldiers seek purpose, displaced refugees demand justice, and sinister forces move to reignite the conflict. From the gleaming towers of Sharn to the blasted Mournland, every secret uncovered could tip the balance between peace and annihilation.

4 arcs 8 NPCs 6 locations 5 quests 5 encounters 4 factions

Shadow of the Dragon Queen

Dragonlance Lvl 1-11 ~14 sessions

The Dragon Armies march across Ansalon, bringing fire and ruin to the Free Peoples. In the world of Krynn, where the true gods abandoned mortals generations ago, a new age of war has dawned. As Dragon Highlords command vast legions of draconians and chromatic dragons, your party must rally scattered defenders, rediscover lost divine magic, and turn the tide of a war that threatens to enslave the entire continent.

3 arcs 7 NPCs 6 locations 5 quests 5 encounters 4 factions

Spelljammer: Adventures in Space

Spelljammer Lvl 5-12 ~12 sessions

The stars are not distant suns — they are portals to other worlds, and the space between them is filled with breathable air, bizarre creatures, and wildspace ships powered by magic. Your party takes to the stars aboard a spelljammer vessel, navigating the Astral Sea, trading with alien civilizations, battling space pirates, and discovering that the cosmos is far stranger and more dangerous than anyone on the ground ever imagined.

3 arcs 6 NPCs 5 locations 5 quests 5 encounters 3 factions

Planescape: Adventures in the Multiverse

Planescape Lvl 3-10 ~12 sessions

Welcome to Sigil, the City of Doors — a torus-shaped city floating atop an infinite spire at the center of the multiverse. Every doorway could be a portal to another plane of existence, and the mysterious Lady of Pain keeps even gods at bay. Your party navigates the philosophical factions that govern the city, explores the Outer Planes, and discovers that in a multiverse of infinite possibilities, belief itself is the most powerful force of all.

3 arcs 6 NPCs 5 locations 4 quests 5 encounters 4 factions

Tales from the Yawning Portal

Forgotten Realms Lvl 1-11 ~14 sessions

Durnan tends bar at the legendary Yawning Portal tavern, where the entrance to Undermountain gapes like a hungry mouth in the taproom floor. But the stories told here reach far beyond Waterdeep — each tale leads to a different dungeon, a different danger, and a different legend waiting to be made. This campaign strings together classic dungeon crawls into an overarching adventure of escalating challenge and mystery.

4 arcs 6 NPCs 6 locations 4 quests 5 encounters 3 factions

Ghosts of Saltmarsh

Greyhawk Lvl 1-12 ~14 sessions

The sleepy fishing town of Saltmarsh sits on the coast where the sea meets the marshes, and secrets fester beneath both. Smugglers work the shoreline, sahuagin raiders lurk offshore, and the haunted house on the cliff hides more than ghosts. Your party navigates the treacherous politics of a town caught between tradition and change while confronting threats that rise from the deep. Nautical adventure meets small-town intrigue in this coastal campaign.

3 arcs 7 NPCs 6 locations 5 quests 5 encounters 4 factions

Curse of Strahd

Ravenloft Lvl 3-10 ~15 sessions

Mists swallow your party and deposit you in Barovia — a valley of eternal twilight ruled by the vampire lord Strahd von Zarovich. There is no escape from his domain, only the desperate hope that you can find his weaknesses and destroy him before he claims you as his eternal playthings. This is gothic horror at its finest: a land where hope is a weapon, death is a revolving door, and the monster in the castle has been expecting you.

3 arcs 8 NPCs 7 locations 5 quests 5 encounters 4 factions

Campaign Setting (11)

Greyhawk — Sword & Sorcery in the Flanaess

Greyhawk Lvl 1-10 ~12 sessions

The original D&D campaign setting brought to life in a gritty, sword-and-sorcery style where magic is dangerous, monsters are terrifying, and survival is never guaranteed. The Free City of Greyhawk stands as a bastion of civilization amid a continent scarred by the wars of petty kingdoms, the machinations of evil archmages, and the restless hordes of humanoids pressing in from the wild frontier. Adventure here rewards cunning and steel over raw magical power.

3 arcs 6 NPCs 6 locations 4 quests 4 encounters 3 factions

Forgotten Realms — The Sword Coast Saga

Forgotten Realms Lvl 1-8 ~10 sessions

High fantasy adventure along the legendary Sword Coast, from the gleaming towers of Waterdeep to the shadowed streets of Baldur's Gate. The Forgotten Realms is the most richly detailed setting in D&D history, a world where powerful factions vie for influence, ancient magic saturates the land, and every tavern holds a rumor that could launch a world-shaking quest. This campaign embraces the setting's signature blend of political intrigue, dungeon delving, and epic heroism.

3 arcs 7 NPCs 6 locations 5 quests 4 encounters 4 factions

Dragonlance — War of the Lance

Dragonlance Lvl 3-12 ~15 sessions

Heroic fantasy on the world of Krynn, where the return of the dragon armies shatters a fragile peace and plunges an entire continent into war. The gods abandoned Krynn centuries ago during the Cataclysm, and true clerical magic has only just returned — along with the terrible revelation that the Dark Queen Takhisis has been raising dragon armies in secret. This campaign captures the sweeping, war-torn grandeur of the Dragonlance saga, where ordinary people become heroes of legend and the fate of the world turns on acts of courage and sacrifice.

4 arcs 7 NPCs 6 locations 4 quests 5 encounters 3 factions

Ravenloft — Domains of Dread

Ravenloft Lvl 3-10 ~12 sessions

Gothic horror at its darkest. Adventurers are drawn through the Mists into the Domains of Dread, each a pocket dimension ruled by a tragic Darklord imprisoned by the Dark Powers as both warden and prisoner. Moral dilemmas, supernatural terror, and the creeping corruption of the land itself test the party's resolve as they struggle to escape — or to free a Domain from its curse. Trust no one, for the Mists have eyes, and every act of heroism or cowardice is weighed by forces beyond mortal understanding.

3 arcs 7 NPCs 6 locations 4 quests 5 encounters 3 factions

Dark Sun — Athas: Under the Crimson Sun

Dark Sun Lvl 1-10 ~15 sessions

Post-apocalyptic desert survival in a world scoured by magical catastrophe. Athas is a dying planet where arcane magic drains the life from the land, water is more precious than gold, and immortal sorcerer-kings rule brutal city-states with iron fists and psionic power. Metal is scarce — weapons are crafted from bone, obsidian, and chitin. Slavery is commonplace, gladiatorial combat is the primary entertainment, and the wilderness teems with mutated predators adapted to the endless wasteland. Hope is a dangerous commodity, but a few brave souls dare to imagine a world reborn.

4 arcs 7 NPCs 6 locations 5 quests 5 encounters 4 factions

Eberron — Shadows of the Last War

Eberron Lvl 1-8 ~10 sessions

Arcanapunk noir in a world where magic is technology. The continent of Khorvaire has barely recovered from the Last War — a century-long conflict between five nations that ended not with a peace treaty but with the mysterious Mourning, a cataclysm that annihilated an entire nation in a single day. Airships traverse the skies, the lightning rail connects great cities, and dragonmarked houses wield corporate power that rivals nations. But in the shadows of this magitech civilization, spies, war criminals, and secret societies maneuver for advantage, and the cause of the Mourning remains unknown — a ticking time bomb that could go off again anywhere, at any time.

3 arcs 7 NPCs 6 locations 4 quests 4 encounters 4 factions

Spelljammer — Voyage Through Wildspace

Spelljammer Lvl 5-12 ~10 sessions

Space fantasy at its most imaginative. Wooden sailing ships equipped with magical helms cruise through the shimmering Wildspace between crystal spheres, each containing an entire solar system. The crew must navigate asteroid fields, alien ports, and the silvery void of the Phlogiston while contending with githyanki raiders, neogi slavers, and the vast unknowable entities that drift between the stars.

3 arcs 6 NPCs 6 locations 4 quests 4 encounters 3 factions

Planescape — The Faction War of Sigil

Planescape Lvl 5-15 ~12 sessions

At the center of the multiverse floats Sigil, the City of Doors — a torus-shaped city perched atop an infinitely tall spire, ruled by the enigmatic Lady of Pain and divided among fifteen philosophical factions who believe their ideology shapes reality itself. When an ancient artifact threatens to prove one faction's philosophy absolutely right, the city erupts into open war, and the adventurers must navigate treacherous alliances, planar portals, and fundamental questions about the nature of belief and power.

4 arcs 7 NPCs 6 locations 4 quests 5 encounters 4 factions

Mystara — Secrets of the Known World

Mystara Lvl 1-8 ~10 sessions

The classic setting of Basic D&D invites exploration across a richly diverse world where Viking-inspired Northlands, Arabian Nights-themed emirates, and ancient Greco-Roman empires coexist alongside a hidden Hollow World within the planet itself. When an ancient Nithian artifact surfaces in a remote frontier town, the adventurers are drawn into a conspiracy that spans cultures, continents, and the boundary between the outer surface and the forgotten civilizations preserved inside the world.

3 arcs 6 NPCs 6 locations 4 quests 4 encounters 3 factions

Birthright — The Crown of Anuire

Birthright Lvl 5-15 ~15 sessions

In the world of Aebrynis, the gods died at the battle of Mount Deismaar, and their divine essence — bloodline power — passed to the mortal champions who fought beside them. Now, centuries later, the descendants of those champions rule kingdoms, command armies, and wield divine authority through the blood in their veins. The continent of Cerilia fractures as the Iron Throne of Anuire sits empty, and every blooded regent schemes to claim it. The adventurers, themselves bearers of divine bloodlines, must navigate a world where politics is war by other means, diplomacy is a weapon, and the crown belongs to whoever has the will and the blood to take it.

4 arcs 7 NPCs 6 locations 5 quests 4 encounters 4 factions

Council of Wyrms — Age of Dragonkind

Council of Wyrms Lvl 1-10 ~10 sessions

In this campaign, the players are not mere adventurers — they ARE dragons. Young wyrms of chromatic and metallic lineages navigate the treacherous politics of the Council of Wyrms, a fragile alliance of dragonkind that has maintained peace between the clans for centuries. When an ancient evil awakens beneath the volcanic heart of Io's Blood Islands, the Council fractures along old fault lines, and the young dragons must prove themselves through cunning, strength, and fire if they are to prevent an all-out war that would consume dragonkind forever.

3 arcs 6 NPCs 5 locations 4 quests 4 encounters 3 factions

Edition Event (4)

Time of Troubles

Forgotten Realms Lvl 5-12 ~10 sessions

The gods of Faerûn are cast down from the heavens, forced to walk the Realms as mortals among the very people who worship them. Divine magic falters, dead magic zones spread across the land, and ambitious mortals seize the chance to claim godhood for themselves. Your party must navigate a world turned upside down as deities wage war in city streets and the fabric of reality threatens to unravel.

3 arcs 7 NPCs 6 locations 5 quests 5 encounters 4 factions

Die Vecna Die!

Planescape Lvl 15-20 ~8 sessions

The lich-god Vecna has breached the barriers between worlds and seized control of Sigil, the City of Doors — the nexus of all planes of existence. With reality itself bending to his will, only the bravest heroes can challenge a being who has already conquered death. This high-level campaign pits your party against one of D&D's most iconic villains in a multiplanar race against annihilation.

3 arcs 8 NPCs 6 locations 4 quests 5 encounters 4 factions

The Spellplague

Forgotten Realms Lvl 8-15 ~12 sessions

The goddess of magic has been murdered, and the Weave of arcane power that sustains all spellcraft is unraveling. A catastrophic wave of wild magic — the Spellplague — sweeps across Faerûn, transforming landscapes, mutating creatures, and driving spellcasters mad. As blue fire consumes the world, your party must survive the collapse of magical civilization and uncover whether anything can be done to heal the Weave before magic itself dies forever.

4 arcs 8 NPCs 7 locations 5 quests 5 encounters 4 factions

The Second Sundering

Forgotten Realms Lvl 5-15 ~12 sessions

The world of Toril convulses as the damage wrought by the Spellplague is finally undone. Gods long thought dead return, new deities arise, and the very geography of Faerûn shifts as lands lost for a century reappear. Amid earthquakes, planar rifts, and divine upheaval, mortal heroes find themselves caught between the machinations of returning gods and the desperate struggles of those who built their power during the plague years. The Realms stand at a crossroads — and your party must help decide which path they take.

4 arcs 8 NPCs 6 locations 5 quests 5 encounters 4 factions

Legacy Module (5)

Keep on the Borderlands

Greyhawk Lvl 1-3 ~5 sessions

The quintessential introductory adventure that has launched countless campaigns. The party arrives at a frontier fortress on the edge of civilization, tasked with exploring the monster-infested Caves of Chaos nearby. A perfect sandbox for new players and DMs alike, blending base-of-operations play with classic dungeon crawling.

3 arcs 7 NPCs 5 locations 5 quests 5 encounters 3 factions

Temple of Elemental Evil

Greyhawk Lvl 1-8 ~15 sessions

The foundational "Gygaxian" dungeon crawl begins in the idyllic village of Hommlet, where dark forces stir beneath a veneer of rural peace. A cult devoted to the Princes of Elemental Evil rebuilds its shattered temple, and only brave adventurers can prevent the return of a cosmic evil that once nearly consumed the Flanaess.

4 arcs 8 NPCs 5 locations 5 quests 5 encounters 4 factions

Against the Giants / Queen of the Demonweb Pits

Greyhawk Lvl 8-15 ~15 sessions

The definitive high-level campaign arc in the history of D&D. A series of devastating giant raids reveals a conspiracy orchestrated by the drow of the Underdark, which in turn leads to the Vault of the Drow and ultimately to a confrontation with Lolth, Demon Queen of Spiders, in her planar domain — the Demonweb Pits.

4 arcs 8 NPCs 6 locations 5 quests 5 encounters 4 factions

Ravenloft (I6) — Castle Ravenloft

Ravenloft Lvl 5-10 ~8 sessions

The blueprint for Gothic horror in D&D. The adventurers are drawn into the mist-shrouded land of Barovia, trapped by the will of Count Strahd von Zarovich, an ancient vampire lord imprisoned in his own domain. To escape, they must uncover Strahd's tragic history, find the relics that can harm him, and storm Castle Ravenloft itself.

3 arcs 8 NPCs 6 locations 5 quests 5 encounters 4 factions

Tomb of Horrors

Greyhawk Lvl 10-14 ~6 sessions

The most notorious dungeon in the history of tabletop RPGs. Designed by Gary Gygax as the ultimate test of player skill, the Tomb of Horrors is a death-trap puzzle-house created by the demilich Acererak to lure and destroy adventurers, feeding on their souls. Brute force will not save you here — only wits, caution, and paranoia.

3 arcs 6 NPCs 7 locations 4 quests 5 encounters 3 factions

One-Shot (8)

The Dinner Party

Lvl 3-5 ~1 sessions

A murder mystery at a noble's lavish banquet where nothing is as it seems. One guest will die before dessert — and the killer is still at the table. Spells like Detect Magic and Zone of Truth turn a classic whodunit into something only D&D can deliver.

1 arc 6 NPCs 4 locations 2 quests 2 encounters 1 factions

Monsters' Night Off

Lvl 1-3 ~1 sessions

Players are the monsters. A kobold, a goblin, a skeleton, and a bugbear work the night shift in a dungeon when corporate sends an inspection team and a party of adventurers shows up at the worst possible time. Workplace comedy meets D&D combat.

1 arc 5 NPCs 4 locations 3 quests 2 encounters 2 factions

The Groundhog Crypt

Lvl 3-5 ~1 sessions

The party dies in the first room. Then they wake up at the dungeon entrance. Again. And again. Trapped in a time loop inside an ancient crypt, they must piece together the correct sequence of actions across multiple "runs" to break the cycle and escape alive.

1 arc 2 NPCs 5 locations 2 quests 3 encounters

The Heist at Goldscale Gala

Lvl 5-8 ~1 sessions

An ancient gold dragon hosts an annual masquerade ball in humanoid form. Somewhere in the dragon's mansion is a stolen artifact that must be recovered before dawn. Plan the heist, work the party, and pray the dragon doesn't notice — because the dance floor is the most dangerous room in the building.

1 arc 4 NPCs 4 locations 3 quests 3 encounters 1 factions

Dead on Arrival

Lvl 1-5 ~1 sessions

The party is dead. Welcome to the Bureau of Afterlife Processing, where celestial bureaucracy is the real final boss. You have one night to complete your Unfinished Business paperwork, navigate the waiting room from hell (literally), and earn passage to the beyond — or become ghosts forever.

1 arc 4 NPCs 6 locations 3 quests 2 encounters 2 factions

The Wedding Crashers

Lvl 3-6 ~1 sessions

The most politically important wedding of the decade is about to go catastrophically wrong. The bride is a doppelganger, the cake is a mimic, and the best man is an assassin. The party has been hired as last-minute security — keep the wedding on track or watch two noble houses go to war.

1 arc 6 NPCs 4 locations 3 quests 4 encounters 2 factions

Tiny Adventurers

Lvl 3-5 ~1 sessions

A wizard's experiment shrinks the party to one inch tall. The antidote is on a shelf in the kitchen. Between you and it: a canyon-sized sink, a jungle of houseplants, a territorial cat the size of a dragon, and a mouse who thinks she's the dungeon boss. Everything normal becomes deadly at this scale.

1 arc 3 NPCs 5 locations 3 quests 4 encounters

The Last Tavern

Lvl 5-8 ~1 sessions

A blizzard forces the party into a remote tavern where every patron is a retired adventurer with a secret. When the doors freeze shut and something starts hunting guests one by one, the party must figure out who — or what — among these legendary heroes has turned killer before they're all that's left.

1 arc 6 NPCs 4 locations 3 quests 2 encounters 1 factions

Original (6)

Starter Adventure

Lvl 1-3 ~3 sessions

A short introductory adventure perfect for new DMs and players. Features a small village threatened by bandits and mysterious ruins to explore.

1 arc 4 NPCs 4 locations 2 quests 2 encounters

Classic Dungeon Crawl

Lvl 3-5 ~5 sessions

A multi-level dungeon delve with traps, monsters, and treasure. Features a legendary underground complex with a fearsome boss guarding an ancient artifact.

2 arcs 5 NPCs 5 locations 3 quests 4 encounters

Political Intrigue

Lvl 1-8 ~12 sessions

A complex web of court politics, secret alliances, and shadowy conspiracies. Players navigate noble houses, spy networks, and assassination plots in a richly detailed royal capital.

3 arcs 6 NPCs 6 locations 5 quests 3 encounters 4 factions

Wilderness Exploration

Lvl 1-6 ~8 sessions

Chart unknown territories, discover ancient secrets, and survive the dangers of the wild. A hex-crawl style adventure through uncharted wilderness with discovery and survival themes.

2 arcs 8 NPCs 8 locations 4 quests 5 encounters 3 factions

Planar Adventure

Lvl 10-15 ~10 sessions

Journey across the planes of existence to prevent a cosmic catastrophe. Visit the Feywild, Shadowfell, Elemental Chaos, and stranger realms in a high-stakes adventure for experienced characters.

3 arcs 6 NPCs 6 locations 4 quests 5 encounters 2 factions

War of Flowers & Smoke

Lvl 1-4 ~5 sessions

Two sister queens torn apart by dark forces threaten to plunge a sun-drenched floral empire into ruin. Answer Queen Clara's desperate summons, brave a haunted forest, and storm Castle Golden Mum to free Queen Amelia from the fiend that puppets her — before the Chrysanthemum dominion falls.

3 arcs 6 NPCs 5 locations 5 quests 5 encounters 3 factions

Pop Culture (2)

Adventure Time: The Land of Ooo

Land of Ooo Lvl 10-15 ~16 sessions

Mathematical! A whimsical high-level campaign inspired by the Land of Ooo. Battle the Lich, explore the Ice Kingdom, raid dungeon after dungeon, and save the Candy Kingdom from certain doom. Features 14+ sessions across 4 story arcs with beloved NPCs, zany locations, and encounters that mix genuine peril with cartoon chaos.

4 arcs 12 NPCs 8 locations 8 quests 11 encounters 4 factions

Lord of the Rings: The Shadow in the East

Middle-earth Lvl 10-15 ~16 sessions

A sweeping epic across Middle-earth. A dark power stirs in the ruins of Dol Guldur, orc armies march from the Misty Mountains, and an ancient evil seeks a weapon of terrible power. Rally the Free Peoples, brave the Mines of Moria, ride with the Rohirrim, and make a final stand at the gates of shadow. Features 16 sessions across 4 arcs with iconic locations, beloved NPCs, and battles worthy of legend.

4 arcs 12 NPCs 5 locations 10 quests 13 encounters 5 factions

Third-Party (5)

Drakkenheim

Drakkenheim Lvl 1-13 ~15 sessions

Fifteen years ago, a meteor struck the great city of Drakkenheim, releasing a corrupting magical contamination called Delerium. Now the once-proud capital is a monster-haunted ruin where factions war over salvage and power. Your party ventures into the contaminated city to pursue their own goals — but Drakkenheim changes everyone who enters, and the deeper you go, the harder it becomes to leave unchanged.

4 arcs 7 NPCs 7 locations 5 quests 5 encounters 4 factions

Grim Hollow

Grim Hollow Lvl 1-10 ~12 sessions

In the world of Etharis, the gods are dead or dying, darkness creeps across every nation, and hope is a commodity more precious than gold. This nobledark campaign challenges players to be heroes in a world that punishes heroism — where lycanthropy is a spreading plague, vampires rule from noble courts, and the line between monster and mortal grows thinner with every choice. Will your party cling to their humanity, or embrace the darkness to fight it?

3 arcs 6 NPCs 5 locations 5 quests 5 encounters 4 factions

Odyssey of the Dragonlords

Thylea Lvl 1-15 ~15 sessions

In the land of Thylea, an ancient oath between gods and titans is about to expire, and the fragile peace it maintained will shatter. Inspired by Greek mythology, this epic campaign sends your party on a hero's odyssey across wine-dark seas, through enchanted islands, and into the domains of jealous gods. You are fated to become legends — but in Thylea, even the greatest heroes must face tragedy, make impossible choices, and confront the hubris that brings the mighty low.

4 arcs 8 NPCs 6 locations 5 quests 5 encounters 4 factions

Midnight

Midnight Lvl 1-10 ~12 sessions

What if Sauron had won? In the world of Aryth, the dark god Izrador has conquered everything. His orc legions patrol the roads, his priests enforce worship, and magic is forbidden to all but his servants. Hope is a crime, rebellion means death, and the resistance fights a war it cannot win — yet fights on anyway. Your party are the last sparks of defiance in a world drowned in shadow, waging a guerrilla war against an enemy who has already won.

3 arcs 7 NPCs 6 locations 5 quests 5 encounters 4 factions

Ptolus

Ptolus Lvl 1-10 ~12 sessions

Beneath the impossible Spire that pierces the heavens, the city of Ptolus sprawls in all its chaotic glory. Every district holds a different adventure — from the noble estates of the Nobles' Quarter to the monster-infested Undercity below the streets. Guilds, cults, criminal organizations, and ancient mysteries compete for influence in a city where delving into the dungeons below is an industry and magic items can be bought at corner shops. Welcome to the City by the Spire — there is always another door to open.

3 arcs 7 NPCs 6 locations 5 quests 5 encounters 4 factions