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Magic is shattered. Civilization has fallen. In a world where the Weave of magic broke apart, survivors cling to fragile havens amid blighted wastes. This is a story of hope, community, and rebuilding — with teeth.

Story Arcs

Arc 1

Shelter from the Storm

The adventurers arrive at or help establish the Haven, a fragile settlement in the ruins of the old world. They must secure basic necessities — clean water, defensible walls, and enough food — while fending off corrupted beasts and desperate raiders.

Arc 2

The Source of the Blight

The decay is spreading faster. The adventurers discover that a corrupted mage has been feeding on the broken strands of the Weave, accelerating the destruction. They must venture into the heart of the blight to stop her before the Haven is consumed.

Session Outlines

These outlines are for planning reference only. Actual sessions are not created by the template.

1

Welcome to the End

The party arrives at the Haven — a fortified ruin with about thirty survivors. Introduce Warden Maren and the immediate problems: the well is contaminated, the walls need repair, and something howled in the wastes last night.

2

Into the Wastes

Scavenger Drell leads the party into the Blighted Wastes to find supplies. They encounter corrupted wildlife, discover a cache of pre-Shattering supplies, and find signs of another survivor group in trouble.

3

The Refugee Caravan

A family of refugees stumbles to the Haven, pursued by corrupted beasts. The party must rescue them, decide how to allocate dwindling resources, and deal with growing tensions among the settlers.

4

The Ruined Tower

Reports of a strange light in the old wizard's tower. The party investigates and discovers Seraphina, a mage who has been siphoning broken Weave energy. She is both the cause of the spreading blight and a potential source of knowledge about stopping it.

5

The Underground Refuge

The party discovers a pre-Shattering underground shelter with functioning magical infrastructure. It could save the Haven — but it's infested with undead drawn to the residual magic, and Seraphina wants it for herself.

6

Confronting the Decay

Final confrontation with Seraphina at the nexus of broken Weave strands. The party must choose: destroy the nexus and stop the blight (losing the last major source of magic), or try to heal the Weave (risky but could restore magic to the region).

NPCs

Warden Maren Ashford

Human · Haven Leader

Former city guard captain who organized the survivors after the Shattering. Exhausted but unbreakable, she holds the Haven together through sheer force of will. Makes hard decisions without flinching but carries the weight of every life lost.

Drell Shadowstep

Halfling · Scavenger

Quick, quiet, and invaluable. Drell knows the Blighted Wastes better than anyone and has mapped safe routes through the corruption. Never speaks about his life before the Shattering. Collects pre-Shattering trinkets obsessively.

Seraphina Vex

Half-Elf · Corrupted Mage

A wizard who survived the Shattering by binding herself to the broken Weave. The connection has warped her mind — she believes she is healing the world when she is actually accelerating its destruction. Tragic rather than evil, she can potentially be reasoned with.

The Torvan Family

Human · Refugee Family

Grandmother Elda, her son Bram, and his two children. They fled their settlement when the blight consumed it. Elda is a former herbalist with valuable knowledge of natural remedies. Bram is a capable carpenter who can help improve the Haven's defenses.

Old Harken

Dwarf · Haven Blacksmith

Grizzled smith who keeps the Haven's tools and weapons in working order with salvaged materials. Grumbles constantly but would die for any member of the community. Secretly believes the world is beyond saving but keeps working anyway.

Locations

The Haven

settlement

A fortified ruin of what was once a roadside inn, expanded with salvaged walls and makeshift buildings. About thirty survivors call it home. Vegetable gardens grow in protected courtyards, and a watchtower overlooks the wastes.

The Blighted Wastes

wilderness

A desolate landscape of twisted vegetation and corrupted earth stretching in every direction. The sky carries a permanent sickly yellow tinge, and patches of ground pulse with unstable magical energy that warps anything it touches.

The Ruined Tower

building

A shattered wizard's tower leaning at a precarious angle, its upper floors collapsed. Broken Weave energy crackles visibly around the structure like purple lightning. Inside, Seraphina has created a nest of siphoned magic.

The Underground Refuge

dungeon

A pre-Shattering underground complex with still-functioning magical lighting, climate control, and a purified water supply. Its sealed doors kept the worst of the blight out, but the undead drawn to its magic have made it treacherous to explore.

Quests

Protect the Haven

High

The Haven is under constant threat from corrupted beasts, raiders, and the spreading blight itself. Reinforce the walls, establish patrols, and find a way to push back the corruption before it reaches the settlement.

Find Clean Water

High

The Haven's well has been contaminated by blight seeping through the groundwater. Find a new source of clean water — whether that means purifying the well, finding an underground spring, or claiming the pre-Shattering shelter's water supply.

Rescue the Survivors

Medium

Refugees and lost survivors are scattered across the wastes. Organize rescue missions to find them and bring them to the Haven before the blight or worse finds them first.

Confront the Decay

High

The blight is not natural — someone or something is accelerating the destruction of the Weave. Find the source of the corruption and make a choice that will determine the future of magic in the region.

Encounters

Corrupted Beast Pack

Wolves twisted by the blight into gaunt, aggressive predators with glowing eyes and patches of crystallized corruption on their hides. They hunt in coordinated packs and show unnatural cunning.

Misc. Creature, Dire Wolf
Misc. Creature, Giant Spider

Undead in the Refuge

The underground shelter's residual magic has drawn restless dead from the surrounding blighted earth. Zombies and ghouls crowd the corridors, and darker shadows lurk in rooms where the magic burns brightest.

Zombie
Ghoul
Shadow

Seraphina's Last Stand

The corrupted mage unleashes the full power of the broken Weave, summoning waves of unstable magical energy that warp reality around her. The environment itself becomes a hazard as floors shift and walls dissolve.

Specter
Shadow

Factions

The Haven Community

Neutral Good

The thirty-odd survivors who have banded together under Warden Maren's leadership. They share resources, rotate guard duty, and make decisions collectively. United by necessity, they are building something worth protecting.

Use This Template

Create a new campaign pre-populated with all the arcs, NPCs, locations, quests, encounters, and factions from this template.