The gods of Faerûn are cast down from the heavens, forced to walk the Realms as mortals among the very people who worship them. Divine magic falters, dead magic zones spread across the land, and ambitious mortals seize the chance to claim godhood for themselves. Your party must navigate a world turned upside down as deities wage war in city streets and the fabric of reality threatens to unravel.
Story Arcs
The Fallen Pantheon
The party discovers the gods have been cast from the heavens. Divine magic is unreliable, dead magic zones appear, and panic spreads through cities as temples go silent.
Mortal Gods
The party encounters avatars of deities walking the Realms — some benevolent, others wrathful. They must choose alliances carefully as divine beings clash in mortal form.
The Tablets of Fate
The party learns the crisis stems from stolen divine artifacts. They must recover the Tablets and help restore the cosmic order before Faerûn tears itself apart.
Session Outlines
These outlines are for planning reference only. Actual sessions are not created by the template.
When the Heavens Fell Silent
Session opens with clerics losing their spells mid-prayer. A dead magic zone engulfs part of the city. The party witnesses a divine being crash to earth in a pillar of light. Panic in the streets, looting, and a temple collapse provide the initial action.
The Silence of Temples
The party investigates why divine magic has failed. They visit multiple temples and discover each faith is affected differently. A high priest reveals fragmentary visions of the heavens in turmoil. Undead begin rising in the cemetery without clerical power to hold them back.
Dead Magic and Wild Surges
Traveling through a dead magic zone to reach a sage who may have answers. Arcane magic surges unpredictably. The party encounters refugees fleeing a town destroyed by a wild magic storm. The sage reveals the gods have been cast down by an overgod.
The Avatar of Dawn
The party encounters a weakened deity in mortal form, hunted by cultists seeking to slay a god and claim divine power. The avatar offers crucial information in exchange for protection and escort to a sacred site.
City Under Siege
Two rival deities clash in a major city, their battle devastating entire districts. The party must evacuate civilians, navigate crumbling buildings, and potentially intervene. A faction of mortals attempts to trap and kill one of the gods.
The Godslayers
A cult of mortals who believe they can ascend by slaying fallen gods grows in power. The party must infiltrate their ranks or confront them directly. The cult has already killed one minor deity and absorbed a fraction of their power.
Whispers of the Tablets
The party learns about the Tablets of Fate — divine artifacts whose theft triggered the crisis. A celestial ally provides a map to the first tablet location. The journey requires crossing a massive wild magic storm.
The First Tablet
Dungeon crawl through a warped temple where reality bends. The tablet is guarded by creatures from multiple planes pulled through by the instability. Recovering it partially stabilizes magic in the region.
Divine Reckoning
With one tablet recovered, the party must negotiate between feuding deities to locate the second. A betrayal from an unexpected ally forces a difficult moral choice. The path to the second tablet lies in the Undermountain.
The Restoration
Final session. The party brings both tablets to a convergence point where the barrier between planes is thinnest. They must defend the ritual against those who profit from the chaos — mortal godslayers, power-hungry deities, and extraplanar entities drawn by the instability. The cosmic order is restored, but the Realms are forever changed.
NPCs
High Priestess Alara Dawnmantle
Human · High Priestess of Lathander
A devout servant of the Morninglord who lost her divine connection when the gods fell. She struggles with a crisis of faith but remains a steadfast ally. She can sense residual divine energy and helps track fallen deities. In her mid-50s with silver-streaked auburn hair.
Kaelen the Unbound
Half-Elf · Leader of the Godslayer Cult
A former paladin who lost his oath when the gods fell. Rather than despair, he saw opportunity. He believes mortals should rule themselves without divine interference and has developed rituals to absorb divine essence from slain avatars. Charismatic, intelligent, and genuinely believes he is saving the world.
Myrkul's Shadow
Unknown · Avatar of the Lord of the Dead
A gaunt, hooded figure that appears as a tall skeletal humanoid wrapped in tattered robes. Weakened but still terrifying. Seeks to reclaim his divine portfolio before another deity absorbs it. Will bargain with the party but cannot be trusted.
Sage Elminster Simulacrum
Human · Sage and Advisor
A magical echo of a powerful wizard, left behind to guide mortals during the crisis. Has extensive knowledge of the Tablets of Fate and the cosmic order but limited ability to act directly. Speaks in riddles and long-winded stories that contain crucial information.
Captain Brenna Ironfist
Dwarf · City Watch Captain
A no-nonsense veteran trying to maintain order as the city descends into chaos. She has seen gods fight in her streets and wants nothing more than for things to return to normal. Provides the party with city resources and intelligence in exchange for help maintaining peace.
Tessara Nightwind
Tiefling · Wild Magic Scholar
An arcanist who thrives in the chaos of wild magic zones. She has mapped dead and wild magic areas across the region and sells her knowledge to the highest bidder. Secretly terrified that the instability will eventually destroy all magic permanently.
Brother Aldric
Human · Wandering Monk
A monk of Ilmater who continues his work of healing and compassion even without divine magic. Uses herbal remedies and mundane medicine. His unwavering faith despite having no proof inspires others. May be the key to understanding what the gods truly want from mortals.
Locations
Waterdeep
The City of Splendors, now a city of fear and confusion. Multiple temples have gone dark, the Watchful Order of Magists struggles to contain wild magic surges, and the Lords secretly debate how to maintain order without divine aid. Several districts show damage from divine battles.
The Fallen Star Crater
A massive impact site where a divine being struck the earth. The crater glows with residual divine energy, and the land around it has been transformed — trees grow golden leaves, water flows upward, and time moves strangely. Pilgrims and opportunists alike flock here.
The Warped Temple of Mystra
A grand temple to the goddess of magic that has been twisted by wild magic surges. Rooms shift and rearrange, gravity reverses without warning, and spells cast inside produce unpredictable effects. The first Tablet of Fate is hidden in its deepest sanctum.
Zhentil Keep
The dark city has become a stronghold for those who see the gods' fall as an opportunity. The Zhentarim recruit aggressively, and the Godslayer Cult has established a major chapter here. Dark rituals echo through the streets at night.
The Wild Magic Wastes
A vast stretch of countryside where wild magic has run amok. The landscape constantly shifts — forests petrify and shatter, rivers burn, and the sky cycles through colors. Pockets of normal reality exist like islands in a sea of chaos. Travel requires guides who can read the patterns.
Celestial Convergence Point
A high mountain plateau where the barrier between the mortal world and the divine realms is thinnest. Ancient runestones mark a ritual circle used in ages past to communicate with the gods. Now it serves as the only place where the Tablets of Fate can be used to restore the cosmic order.
Quests
Restore the Temple Wards
The protective wards around Waterdeep's temples have failed. Help High Priestess Alara find a way to restore basic protections using residual divine energy before the undead overrun the district.
Map the Dead Zones
Tessara Nightwind needs help mapping the expanding dead and wild magic zones. Travel to three dangerous locations to place her measuring devices and report back.
Infiltrate the Godslayers
Captain Brenna needs intelligence on the Godslayer Cult's plans. Infiltrate their Zhentil Keep chapter and discover what divine power they have stolen and how they plan to use it.
The Fallen Star
Investigate the crater where a divine being fell to earth. Determine which deity it was, whether they survived, and secure any divine artifacts left at the impact site before the Zhentarim claim them.
Recover the Tablets of Fate
The cosmic order cannot be restored without both Tablets of Fate. Find them before anyone else does — the fate of every god and mortal in Faerûn depends on it.
Encounters
Cemetery Rising
Without divine magic to keep them at rest, the dead rise from a city cemetery. The party must fight through waves of undead while protecting fleeing civilians.
Wild Magic Ambush
Creatures warped by wild magic attack the party in the Wastes. Each round, a random magical effect triggers, affecting both sides of the battle.
Godslayer Assault
Kaelen's cultists attack with weapons imbued with stolen divine essence. Their leader channels fragments of divine power, making them dangerous beyond their mortal abilities.
The Warped Temple Guardian
The inner sanctum of Mystra's temple is guarded by a construct animated by raw magical energy. It phases in and out of reality and its attacks carry wild magic surges.
Divine Battlefield
Two avatars clash and the party is caught in the crossfire. They must navigate the battle, rescue trapped civilians, and potentially tip the scales.
Factions
The Faithful Remnant
Lawful Good
Clerics, paladins, and devout worshippers who maintain their faith despite losing their divine connection. They believe the gods will return and work to protect temples and holy sites. Led by High Priestess Alara Dawnmantle.
The Godslayer Cult
Chaotic Evil
Mortals who believe the fall of the gods is an opportunity for humanity to seize divine power. They hunt weakened avatars and perform dark rituals to absorb divine essence. Growing rapidly as desperation spreads.
The Zhentarim
Lawful Evil
The Black Network sees profit and power in the chaos. They hoard magical resources, control access to safe zones, and secretly support the Godslayer Cult while positioning themselves to rule whatever emerges from the crisis.
The Harpers
Neutral Good
The secret society works to maintain balance and protect the innocent. They gather intelligence on divine movements, coordinate resistance against opportunistic factions, and seek the Tablets of Fate to restore order.
Recommended Characters
Pre-built characters designed for this campaign setting. Create them separately from the character templates page.
Aldric Dawnmantle
Human · Cleric · Level 5
A mortal champion of Torm who fights on even as the gods themselves falter. With divine magic unreliable, Aldric relies on martial prowess and unwavering faith to protect the innocent during the Time of Troubles.
Sylindra Starwhisper
Elf · Wizard · Level 5
An elven diviner desperately seeking her patron deity, Mystra, after the goddess vanished during the Time of Troubles. Sylindra's prophetic visions have become fragmented and terrifying as the Weave itself unravels.
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