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A modern tactical adventure of espionage, infiltration, and betrayal. The party is an elite operative team sent to investigate a corporate black site — but nothing is what it seems, and the mission goes sideways fast.

Story Arcs

Arc 1

The Infiltration

The team is briefed on their mission: infiltrate Meridian Corp's off-the-books research facility — Black Site Omega — and extract evidence of illegal weapons development. But the site is more heavily defended than intelligence suggested, and someone on the team may not be who they claim.

Arc 2

The Extraction

The mission is compromised. The team has the evidence but is trapped inside the facility with hostile forces closing in. They must fight their way to the extraction point while dealing with the double agent in their midst and the truth about what Meridian Corp has been building.

Session Outlines

These outlines are for planning reference only. Actual sessions are not created by the template.

1

Briefing and Insertion

Commander Drake briefs the team at the safe house. Review the mission parameters, study the facility layout, and plan the insertion. Tech specialist Kai provides custom equipment. The double agent (Agent Voss) acts normally — no suspicion yet.

2

Inside the Tower

The team infiltrates the Meridian Corp tower — the public-facing facility above the black site. Social engineering, hacking, and stealth to reach the hidden elevator to the underground levels. Security is tight but manageable with good planning.

3

Black Site Omega

The underground facility is a maze of labs, containment cells, and server rooms. The team discovers what Meridian Corp has been developing — and it's worse than illegal weapons. The evidence is secured, but alarms trigger. Agent Voss reveals their true allegiance.

4

Lockdown

The facility goes into lockdown. The team is trapped underground with Meridian Corp's private security forces hunting them. They must navigate the bunker, deal with Agent Voss (confront, negotiate, or eliminate), and find an alternate exit route.

5

Extraction

The team fights to the extraction point — a service tunnel leading to a surface exit. Meridian Corp throws everything at them: security teams, automated defenses, and a rogue operative. The final push to the surface and the waiting extraction vehicle. Epilogue: the evidence is delivered, but Meridian Corp is powerful and vindictive.

NPCs

Commander Sarah Drake

Human · Squad Commander

The team's handler and the one who put this operation together. Former special forces, now working for an independent intelligence agency. She is calm under pressure, tactical in her thinking, and absolutely committed to the mission. She trusts the team — which makes the betrayal personal.

Kai Tanaka

Human · Tech Specialist

The team's hacker and gadget expert. A former corporate IT specialist who switched sides after discovering what companies like Meridian do behind closed doors. Nervous in combat but invaluable for bypassing security systems, crafting devices, and accessing restricted data.

Agent Dietrich Voss

Human · Double Agent

A trusted team member who is secretly working for Meridian Corp. Voss has been feeding information to the corporation and will sabotage the mission at a critical moment. The betrayal should feel personal — Voss is likeable and competent, making the revelation hit harder.

Raven

Human · Rogue Operative

Meridian Corp's top enforcer, known only by the codename Raven. A former government assassin who went private sector for the money. Ruthlessly efficient and equipped with cutting-edge combat gear. She is the final obstacle between the team and extraction.

Dr. Elaine Chen

Human · Research Director

Head of the Black Site Omega research program. A brilliant scientist who has convinced herself that the ends justify the means. She can be a source of critical information if captured, and she may be willing to turn on Meridian Corp if offered protection.

Locations

The Safe House

building

A nondescript apartment in a quiet residential district, outfitted with communication equipment, weapons lockers, and tactical planning displays. Maps of the target facility cover every wall, and the coffee is always fresh.

Meridian Corp Tower

building

A gleaming glass-and-steel corporate headquarters in the city's financial district. The public floors house offices, conference rooms, and a pristine lobby. Below the parking garage, hidden behind biometric locks, lies the elevator to Black Site Omega.

Black Site Omega

dungeon

A sprawling underground research facility three stories beneath the Meridian Corp tower. Sterile white corridors connect labs, server rooms, and containment cells. The air recycling hums constantly, and security cameras cover every angle.

Extraction Point

building

A maintenance access tunnel leading from the facility's lowest level to a storm drain exit two blocks from the tower. The tunnel is cramped, poorly lit, and runs for half a mile. An armored vehicle waits at the surface exit.

Quests

Infiltrate Meridian Corp

High

Gain access to Meridian Corp's headquarters and find the hidden entrance to Black Site Omega. The approach — whether through social engineering, stealth, or technical bypass — is up to the team. Getting in is the easy part.

Rescue the Operative

Medium

Intelligence suggests a captured agent is being held somewhere in the facility. Finding and extracting them would provide critical evidence and a valuable witness. But it adds risk and time to an already dangerous mission.

Secure the Evidence

High

The mission's primary objective: obtain proof of Meridian Corp's illegal weapons program. Server room data, physical prototypes, research documents — get enough evidence to bring the corporation down through legal channels.

Extract Safely

High

With the mission compromised and hostile forces closing in, the team must reach the extraction point alive and with the evidence intact. Every route is monitored, every exit is covered, and time is running out.

Encounters

Tower Security

Meridian Corp's corporate security team responds to the team's presence. They are well-trained but not military — private security guards with body armor, tasers, and sidearms.

NPC, Guard
NPC, Spy

Black Site Response Team

The facility's dedicated security force — ex-military contractors with tactical gear and combat training. They move in disciplined fire teams and use flashbang grenades and suppressing fire.

NPC, Veteran
NPC, Bandit Captain

Agent Voss Confrontation

The double agent makes their move, turning weapons on the team at the worst possible moment. Voss knows the team's tactics and equipment, making them a dangerous opponent in the confined corridors of the facility.

NPC, Assassin

Raven — Final Boss

Meridian Corp's elite enforcer blocks the extraction route. Raven is equipped with advanced tactical gear and fights with cold precision, using the environment to her advantage in a running battle through the maintenance tunnels.

NPC, Assassin
NPC, Veteran

Factions

Meridian Corporation

Lawful Evil

A multinational technology conglomerate with a spotless public image and a rotten core. Their black-budget research division develops weapons that violate international law, funded by shadow investors and protected by political connections.

The Agency

Chaotic Good

An independent intelligence organization that operates outside government oversight. Commander Drake's employer. They target corporate malfeasance that governments won't or can't prosecute. Small, underfunded, but effective.

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