Skip to content
Link copied to clipboard

In the land of Thylea, an ancient oath between gods and titans is about to expire, and the fragile peace it maintained will shatter. Inspired by Greek mythology, this epic campaign sends your party on a hero's odyssey across wine-dark seas, through enchanted islands, and into the domains of jealous gods. You are fated to become legends — but in Thylea, even the greatest heroes must face tragedy, make impossible choices, and confront the hubris that brings the mighty low.

Story Arcs

Arc 1

The Prophecy

The Oracle pronounces a prophecy: heroes must arise to face the return of the Titans. The party is identified as the Chosen Ones and must prove their worth through a series of legendary labors.

Arc 2

The Great Labors

The party undertakes epic quests across Thylea — slaying legendary monsters, winning divine favor, and gathering the artifacts needed to challenge the Titans. Each labor tests different virtues.

Arc 3

The Odyssey

Aboard a magical ship, the party sails the Forgotten Sea, visiting enchanted islands and facing trials that test their character. The journey transforms them from heroes into legends.

Arc 4

The Titan War

The Oath expires and the Titans return. The party leads Thylea's defense in a war against primordial forces, culminating in a confrontation with the most powerful Titan.

Session Outlines

These outlines are for planning reference only. Actual sessions are not created by the template.

1

The Oracle's Prophecy

The party gathers at the Temple of the Oracle. The Oracle speaks a prophecy identifying them as the heroes who will face the Titans. A great boar ravages the countryside as the first sign — the Oath is weakening. The party is tasked with slaying the beast as their first test.

2

The Boar Hunt

The party hunts the great boar — a creature blessed by a Titan to be nearly unkillable. Tracking it through forests and farmland, they learn to work together and discover that brute force alone cannot defeat it. A clever strategy is required, befitting mythic heroes.

3

The City of Mytros

The party travels to Mytros, Thylea's greatest city, to present the boar's head and receive their labors from the gods' temples. The city is a marvel of Greek-inspired architecture. Political intrigue simmers beneath the marble as the king distrusts the prophecy and the gods quarrel over the heroes' allegiance.

4

The First Labor — The Hydra

The party must slay a hydra that guards a river crossing essential for trade. The hydra's lair is in a swamp where new heads grow faster than old ones can be cut. A specific method must be discovered — fire, acid, or divine blessing. Victory earns the party the first artifact piece.

5

The Second Labor — The Labyrinth

A minotaur king has been demanding tribute from a city. The party must enter his labyrinth, navigate its ever-shifting passages, and defeat the creature in his own domain. The labyrinth tests wisdom and courage in equal measure.

6

The Third Labor — The Forge

A divine weapon must be reforged at the forge of Volkan, the smith-god. But the forge has been invaded by fire creatures that feed on its heat. The party must clear the forge, appease the smith-god, and provide rare materials for the weapon. The resulting artifact is crucial for the Titan War.

7

The Ship Ultros

The party is gifted a legendary ship — the Ultros — for their odyssey across the Forgotten Sea. The ship has a figurehead that speaks prophecy and can navigate enchanted waters. The crew must be recruited from Thylea's diverse peoples. The first day at sea introduces naval mechanics and the wonder of the open ocean.

8

The Island of the Sirens

The party's ship passes the Island of the Sirens. Their song lures sailors to destruction on the rocks. The party must resist or find a way past without succumbing. Those who listen hear their deepest desires spoken aloud — and the truth about what they fear most.

9

The Island of Time

The party lands on an island where time flows differently. They arrive at a feast that seems to last hours but actually spans years. If they eat the food, they age. If they refuse, their host — a powerful nymph — is offended. Navigation of social custom and self-control is essential.

10

The Charybdis

The ship must navigate between a sea monster and a massive whirlpool. The party makes tactical decisions about course, speed, and risk. Sacrifices may be required — crew members, cargo, or the party's own safety — to survive the passage.

11

The Island of the Dead

The party must descend to the underworld to seek guidance from legendary heroes who died fighting the Titans in the first war. The underworld is a realm of memory and regret. The dead can provide tactical knowledge about the Titans' weaknesses — but the price is always a piece of the living.

12

Return to Thylea

The party returns to find Thylea under siege. The Oath has expired, and the Titans' forces ravage the land. Cities burn, armies scatter, and the gods themselves are besieged. The party must rally the defenders and prepare for the final battle.

13

The Battle of Mytros

The Titan army assaults Mytros. A massive battle unfolds with the party leading the defense. Giants, elementals, and monstrous creatures attack the walls while the party holds key positions and executes counter-attacks. The artifacts and allies gathered throughout the campaign are crucial.

14

The Titan's Throne

The party pursues the supreme Titan to their throne at the edge of the world. A dungeon crawl through a primordial landscape of elemental power. Each chamber represents one of the Titan's domains: earth, storm, sea, and sky.

15

Legend's End

The final confrontation with the supreme Titan. The battle is mythic in scale — the landscape itself is a battlefield, and the party wields divine artifacts against primordial power. Victory determines the future of Thylea: a new Oath, a new age of gods, or something entirely unprecedented.

NPCs

The Oracle Versi

Nymph · Oracle of Thylea

The Oracle who delivers the prophecy that sets the campaign in motion. She is a nymph touched by divine power, speaking in verse and riddles. Her prophecies are always true but often misinterpreted. She serves no god and fears the Titans' return more than anyone.

King Acastus

Human · King of Mytros

The last descendant of a legendary dragonlord who ruled Thylea in its golden age. He distrusts the prophecy and sees the party as rivals to his authority. He has a secret: he has been negotiating with the Titans, hoping to preserve his throne by collaborating. His betrayal is devastating when revealed.

Kyrah

Human · Poet and Chronicler

A bard who attaches herself to the party to chronicle their deeds. She is actually the goddess of music in disguise, observing the heroes she helped prophecy. Her true identity is revealed at a pivotal moment, and her divine power helps turn the tide. She is witty, irreverent, and genuinely fond of the party.

Commander Gaius

Human · Military Commander

The commander of Mytros's army, a veteran soldier who has spent his career preparing for a war he hoped would never come. Stoic, practical, and deeply loyal to Thylea rather than any individual ruler. He provides military support and tactical advice for the final battle.

Pythor

Human · God of Battle

The god of battle, currently living as a dissolute mortal in Mytros. He has grown despondent over the coming war, drowning his sorrows in wine and fighting pits. The party must restore his faith in heroism before he will lend his divine power to the cause.

Lutheria

Titan · Titan of Death

One of the Titans who seeks to overthrow the gods and reclaim Thylea. She rules the underworld and commands armies of the dead. Capriciously cruel, she toys with mortals like a child pulling wings off insects. She is the campaign's primary antagonist and the final confrontation.

Estor Arkelander

Ghost · Legendary Dragonlord

The ghost of the greatest dragonlord, found in the underworld. He provides tactical knowledge about fighting the Titans but his spirit is bitter — he failed in life and watches from death as his legacy crumbles. His final advice is crucial for the last battle.

Volkan

Dwarf · God of the Forge

The smith-god who forged the original weapons used against the Titans. He is a humble craftsman who detests conflict but understands its necessity. He can reforge the divine artifacts the party needs but requires rare materials and the completion of a labor.

Locations

Mytros

settlement

The greatest city of Thylea, built in the Greek style with marble temples, colonnaded streets, and a grand harbor. The city is a center of culture, trade, and worship. Its grand coliseum hosts games in the heroes' honor, and its temples offer guidance and divine blessings.

The Temple of the Oracle (building)
The Great Coliseum (building)

The Forgotten Sea

wilderness

A vast, enchanted ocean dotted with islands of wonder and danger. The sea is home to sea monsters, enchanted currents, and divine phenomena. Navigation requires both skill and divine favor. The Ultros is one of the few ships capable of sailing its waters.

The Labyrinth of the Minotaur King

dungeon

An ever-shifting underground maze beneath a ruined temple. The walls rearrange themselves, and markers disappear. The minotaur king knows every passage by instinct and uses the maze to exhaust and separate intruders before striking.

Volkan's Forge

building

The divine forge built into the heart of a volcano. Rivers of lava provide heat for the forge, and ancient enchantments allow the shaping of divine metals. The forge has been invaded by creatures drawn to its heat and power.

The Underworld

dungeon

The realm of the dead beneath Thylea, ruled by the Titan Lutheria. A gray landscape of fading memories and lost souls. The dead retain their identities but slowly forget who they were. Rivers of forgetfulness, fields of eternal rest, and the throne of Lutheria define this bleak domain.

The Island of the Sirens

wilderness

A beautiful island of white sand and crystal water, surrounded by the wrecks of ships lured to their doom. The sirens sing from a temple at the island's center, their music carrying across miles of open ocean. The bones of thousands of sailors litter the shallows.

Quests

Complete the Labors

High

The Oracle has set three great labors that must be completed before the party can face the Titans: slay the hydra, defeat the minotaur king, and reforge the divine weapon at Volkan's forge.

Sail the Forgotten Sea

High

Board the Ultros and sail the enchanted ocean, visiting islands of wonder and danger. Each island holds a trial, a treasure, or a truth that the party needs for the final war.

Win the Gods' Favor

Medium

The gods of Thylea are divided on how to face the Titans. Win their favor through deeds, sacrifices, and diplomacy. Each god who supports the party provides a divine blessing for the final battle.

Uncover King Acastus's Betrayal

High

The king of Mytros is secretly negotiating with the Titans. Find proof of his treachery and expose it before he can sabotage the defense from within.

Defeat the Titans

High

Lead Thylea's defense against the Titan army and ultimately confront the supreme Titan in their primordial domain. The fate of the world hangs on this final battle.

Encounters

The Great Boar

A Titan-blessed boar of enormous size ravages farmland. It is nearly invulnerable to normal weapons and regenerates from wounds. The party must find its weakness through lore and observation.

Giant Boar
Boar

The Hydra of the Marsh

A multi-headed hydra guards a river crossing. Each severed head regrows as two unless the stump is cauterized. The marshy terrain limits movement and visibility.

Hydra

The Minotaur King

The minotaur king fights in his labyrinth, using the shifting walls to ambush and separate the party. He is faster and stronger than a normal minotaur, with magical abilities granted by Titan blood.

Minotaur
Minotaur

Sea Monster Attack

A massive sea creature attacks the Ultros during the odyssey. Tentacles wrap the ship while the body attacks from below. Ship damage must be repaired while fighting.

Kraken
Giant Octopus

The Titan's Champions

The Titan sends their greatest warriors against the party: giants, elementals, and transformed mortals empowered by primordial energy.

Storm Giant
Fire Elemental
Earth Elemental
Giant Fire

Factions

The Order of the Dragonlords

Lawful Good

The legendary heroes who first defeated the Titans and established the Oath. Their order has faded to a shadow of its former glory, but the party can restore it. The dragonlords' legacy includes knowledge, artifacts, and the loyalty of metallic dragons.

The Cult of the Titans

Chaotic Evil

Mortals who worship the Titans and work to hasten their return. They see the current gods as usurpers and believe the Titans will reward their faithful. They infiltrate cities, sabotage defenses, and perform dark rituals to weaken the Oath.

The Pantheon of Thylea

Neutral Good

The five gods who maintain the Oath and protect Thylea. They are divided by personality and agenda — some want to fight the Titans directly, others seek negotiation, and one has given up entirely. The party must unite them or act without their full support.

The Amazons of Themis

Lawful Neutral

A warrior society of women who guard Thylea's borders. They are fierce fighters and skilled sailors who have maintained their martial traditions through the centuries of peace. They can provide an army for the final battle if the party earns their respect through combat or diplomacy.

Use This Template

Create a new campaign pre-populated with all the arcs, NPCs, locations, quests, encounters, and factions from this template.