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Merfolk 5e

Medium Humanoid, Neutral

The Merfolk is a medium humanoid in D&D 5e with a challenge rating of 1/8 (25 XP). It has 11 AC and 11 hit points. Graceful from the waist up with flowing hair and scaled tail below, this aquatic being moves through water with fluid elegance while curious eyes reflect the ocean's depths.

Armor Class

11

Hit Points

11

Challenge

1/8

25 XP

Graceful from the waist up with flowing hair and scaled tail below, this aquatic being moves through water with fluid elegance while curious eyes reflect the ocean's depths.

Speed Walk 10, swim 40
STR +0 (10)
DEX +1 (13)
CON +1 (12)
INT +0 (11)
WIS +0 (11)
CHA +1 (12)
Skills Perception +2
Languages Aquan, Common

Special Traits & Features

Amphibious
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

CR 1/8 • 25 XP

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Easy / Minion
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Aquatic Advantage: Pull targets into water environments where characters without a swim speed suffer attack disadvantage and breath limits.

Frequently Asked Questions

What is the Challenge Rating (CR) of Merfolk?

Merfolk is a Challenge Rating 1/8 creature, granting 25 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Merfolk?

Merfolk has an Armor Class (AC) of 11 and approximately 11 hit points.

What party level is recommended to fight Merfolk?

For a standard party of 4 adventurers, Merfolk (CR 1/8) is suitable for tier-appropriate encounters.

Use Merfolk in your campaign

Dungeon Manager lets you add Merfolk directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.