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Heal 5e

Level 6 Abjuration

Heal is a level 6 abjuration spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Cleric, Druid.

Casting Time

1 action

Range

60 feet

Duration

Instantaneous

Components

V, S

Abjuration Level 6

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends Blindness, Deafness, and any diseases affecting the target. At Higher Levels: The healing increases by 10 for each slot level above 6th.

Classes Cleric, Druid

Use Heal in your campaign

Dungeon Manager lets you add Heal to your characters, reference it during sessions, and track spell slots across encounters — all free.