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Harm 5e

Level 6 Necromancy

Harm is a level 6 necromancy spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Cleric.

Casting Time

1 action

Range

60 feet

Duration

Instantaneous

Components

V, S

Necromancy Level 6

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

Classes Cleric

Use Harm in your campaign

Dungeon Manager lets you add Harm to your characters, reference it during sessions, and track spell slots across encounters — all free.