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Conjure Elemental 5e

Level 5 Conjuration

Conjure Elemental is a level 5 conjuration spell in D&D 5e. Casting time: 1 action, range: 60 ft, duration: Concentration, up to 10 minutes. Available to Druid, Wizard.

Casting Time

1 action

Range

60 ft

Duration

Concentration, up to 10 minutes

Components

V, S

Conjuration Level 5

You conjure a churning wind, a ## of fire, a mound of earth, or a surge of water in a 10-foot Cube within range. Until the spell ends, the area is Difficult Terrain. Each creature in the Cube when it appears makes a Dexterity saving throw, taking 8d8 damage (Bludgeoning, Cold, Fire, or Thunder — your choice) on a fail, or half on a success. A creature also makes the save when it enters the area for the first time on a turn or starts its turn there. At Higher Levels: The damage increases by 2d8 for each slot level above 5th.

Material Components burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water
Classes Druid, Wizard

Use Conjure Elemental in your campaign

Dungeon Manager lets you add Conjure Elemental to your characters, reference it during sessions, and track spell slots across encounters — all free.