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Greater God, Zehir 5e

Huge Fiend, Chaotic Evil

The Greater God, Zehir is a huge fiend in D&D 5e with a challenge rating of 36 (0 XP). It has 32 AC and 1080 hit points. A serpentine giant with multiple cobra heads and arms that drip with venomous ichor, whose scaled hide bears patterns that shift like poison coursing through veins.

Armor Class

32

Hit Points

1080

Challenge

36

0 XP

A serpentine giant with multiple cobra heads and arms that drip with venomous ichor, whose scaled hide bears patterns that shift like poison coursing through veins.

Speed Walk 80, climb 80, swim 80
STR +10 (30)
DEX +12 (34)
CON +12 (34)
INT +9 (28)
WIS +9 (28)
CHA +12 (34)
Saving Throws STR +20, DEX +22, CON +22, WIS +19
Skills Athletics +20, Intimidation +22, Perception +19
Damage Vuln. Radiant
Damage Immun. Immune: Poison; Resistant: Acid, Fire
Condition Immun. Paralyzed, Prone, Stunned
Senses darkvision 240 ft., truesight 240 ft., passive Perception 29
Languages All, telepathy 500

Aura of Zehir

Divine Venom

God of Darkness

Innate Spellcasting

Shapechanger

Master Assassin

Fiend

Use Greater God, Zehir in your campaign

Dungeon Manager lets you add Greater God, Zehir directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.