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Greater God, Myrkul 5e

Large Undead, Neutral Evil

The Greater God, Myrkul is a large undead in D&D 5e with a challenge rating of 37 (0 XP). It has 28 AC and 1035 hit points. A towering skeletal figure wreathed in shadows and bone dust, whose hollow eye sockets burn with the cold fire of eternal death and whose very presence drains the warmth from living flesh.

Armor Class

28

Hit Points

1035

Challenge

37

0 XP

A towering skeletal figure wreathed in shadows and bone dust, whose hollow eye sockets burn with the cold fire of eternal death and whose very presence drains the warmth from living flesh.

Speed Walk 80, fly 120
STR +10 (30)
DEX +11 (32)
CON +13 (36)
INT +14 (38)
WIS +13 (37)
CHA +13 (36)
Saving Throws STR +21, DEX +22, CON +24, INT +25, WIS +24, CHA +24
Skills Arcana +25, History +25, Insight +24, Deception +24, Medicine +24, Perception +24, Religion +25
Damage Immun. Immune: Nonmagical Bludgeoning, Piercing, and Slashing, Cold, Necrotic, Poison; Resistant: Nonmagical Bludgeoning, Piercing, and Slashing, Lightning, Psychic
Condition Immun. Charmed, Deafened, Frightened, Petrified, Poisoned, Exhaustion
Senses truesight 300 ft., passive Perception 34
Languages All, telepathy 800

Discorporation

Divine Might

Divine Reflexes

Innate Spellcasting

Legendary Resistance

limited Magic Immunity

Magic Weapons

Regeneration

Aura of Death

MAster of Death

Undead

Use Greater God, Myrkul in your campaign

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