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Demon Lord, Pale Night 5e

Large Fiend, Chaotic Evil

The Demon Lord, Pale Night is a large fiend in D&D 5e with a challenge rating of 29 (135,000 XP). It has 17 AC and 621 hit points. An impossibly tall figure draped in billowing veils that seem to contain swirling galaxies of madness, her true form hidden behind layers of reality-warping fabric. Where her presence touches the worl...

Armor Class

17

Hit Points

621

Challenge

29

135,000 XP

An impossibly tall figure draped in billowing veils that seem to contain swirling galaxies of madness, her true form hidden behind layers of reality-warping fabric. Where her presence touches the world, colors drain away and sanity begins to fray at the edges.

Speed Walk fly 180
STR +4 (18)
DEX +12 (34)
CON +8 (26)
INT +9 (28)
WIS +10 (30)
CHA +11 (32)
Saving Throws DEX +21, CON +17, INT +18, WIS +19, CHA +20
Skills Acrobatics +21, Arcana +18, History +18, Intimidation +20, Perception +19, Religion +18, Stealth +21
Damage Immun. Immune: Nonmagical Bludgeoning, Piercing, and Slashing, Poison, Psychic; Resistant: Cold, Fire, Lightning, Poison, Nonmagical Bludgeoning, Piercing, and Slashing, Acid, Cold, Lightning, Fire
Condition Immun. Charmed, Exhaustion, Frightened, Petrified, Poisoned, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses truesight 240 ft., passive Perception 29
Languages All, telepathy 480

Banishment

Innate Spellcasting

Legendary Resistance

Limited Magic Immunity

Magic Weapons

Abyssal Vehemence

Incorporeal

Fiend

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