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Allip 5e

Medium Undead, Neutral Evil

The Allip is a medium undead in D&D 5e with a challenge rating of 5 (1,800 XP). It has 13 AC and 40 hit points. A tormented wraith of madness and babbling whispers, its translucent form writhes with the echoes of its own tortured thoughts made visible as writhing shadows.

Armor Class

13

Hit Points

40

Challenge

5

1,800 XP

A tormented wraith of madness and babbling whispers, its translucent form writhes with the echoes of its own tortured thoughts made visible as writhing shadows.

Speed Walk fly 40
STR -2 (6)
DEX +3 (17)
CON +0 (10)
INT +3 (17)
WIS +2 (15)
CHA +3 (16)
Saving Throws INT +6, WIS +5
Skills Perception +5, Stealth +6
Damage Immun. Immune: Cold, Necrotic, Poison; Resistant: Acid, Fire, Lightning, Thunder, Nonmagical Bludgeoning, Piercing, and Slashing
Condition Immun. Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses darkvision 60 ft., passive Perception 15
Languages The languages it knew in life

Incorporeal Movement

Undead

Use Allip in your campaign

Dungeon Manager lets you add Allip directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.