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Seraphiel Dawncross

Seraphiel Dawncross

Level 4 Paladin / Oath of Devotion
Aasimar Acolyte Lawful Good 0 XP
Female Age 32 5'10" 165 lbs Eyes: Luminous silver Hair: Platinum blond, worn in a long braid Skin: Burnished gold with a faint inner radiance

Initiative

+0

Armor Class

14

Speed

30 ft.

Prof. Bonus

+2

Ability Scores

str 16 +3
dex 10 +0
con 12 +1
int 10 +0
wis 14 +2
cha 15 +2

Senses

Passive Perception 12
Passive Insight 14
Passive Investigation 10
Spell Save DC 12
Spell Attack +4

Proficiencies

Skills

Acrobatics dex +0
Animal Handling wis +2
Arcana int +0
Athletics str +3
Deception cha +2
History int +0
Insight wis +4
Intimidation cha +2
Investigation int +0
Medicine wis +2
Nature int +0
Perception wis +2
Performance cha +2
Persuasion cha +2
Religion int +2
Sleight of Hand dex +0
Stealth dex +0
Survival wis +2

Hit Points

32 / 32
Hit Dice: 4/4 (8)

Resources

Channel Divinity
1/1
Lay on Hands
20/20

Spells & Spell Slots

1st
3/3

Level 1

Name School Cast Time Range Duration
Detect Magic R C Divination 1 action Self Concentration, up to 10 minutes
Bless C Enchantment 1 action 30 feet Concentration, up to 1 minute
Detect Evil and Good C Divination 1 action Self Concentration, up to 10 minutes
Cure Wounds Abjuration 1 action Touch Instantaneous
Command Enchantment 1 action 60 feet 1 round
Detect Poison and Disease R C Divination 1 action Self Concentration, up to 10 minutes

Attacks

Name Hit Damage Type Notes
Longsword +5 1d8+3 Slashing Versatile (1d10), Mastery: Sap
Javelin +5 1d6+3 Piercing Thrown (Range 30/120), Mastery: Slow

Features & Traits

Celestial Resistance

Resistance to Necrotic and Radiant damage.

Healing Hands

As a Magic action, touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains HP equal to the total. Once per Long Rest.

Light Bearer

You know the Light cantrip. Charisma is your spellcasting ability for it.

Celestial Revelation

At level 3, you can use a Bonus Action to transform for 1 minute (once per Long Rest). Choose one form each time: Heavenly Wings (fly speed equal to your Speed), Inner Radiance (bright light 10 ft, cr...

Equipment & Currency

Item Qty Location
Longsword Equipped 1 carrying
Javelin Equipped 1 carrying
Studded Leather Equipped 1 carrying
Shield Equipped 1 carrying

Backstory & Personality

Personality

I announce my intentions openly and honestly, even to my enemies. Deception is beneath a servant of the light.

Ideal

Justice. Every soul in the multiverse deserves protection from the predations of fiends, regardless of which plane they call home.

Bond

My mentor Hadriel entrusted me with a shard of celestial crystal that can detect fiendish corruption. I guard it with my life and use it to root out evil wherever it hides.

Flaw

I see the multiverse in black and white. My inability to accept moral gray areas has made me enemies in Sigil, where everyone occupies some shade of gray.

Backstory

Seraphiel was raised in the celestial realm of Mount Celestia, guided by a deva named Hadriel who served as both guardian and mentor. From childhood, she was told that she had a great purpose — to carry the light of the Upper Planes into the darkest corners of the multiverse. When Hadriel received word that fiendish influence was growing unchecked in Sigil, the City of Doors, Seraphiel was sent to investigate and counter it. She arrived in Sigil with absolute certainty in her mission and her faith, but the city has proven far more complex than the celestial hierarchies prepared her for. In Sigil, good and evil are not always clearly defined, the factions play by rules that defy divine logic, and the Lady of Pain answers to no god. Seraphiel struggles to apply her rigid moral framework to a city that defies all frameworks, and she is slowly learning that justice in the planes requires more than a strong sword arm and unwavering faith.