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Sera Brightwater

Sera Brightwater

Level 1 Rogue / Thief
Kobold (Cloud's Jaunt (Cloud Giant)) Criminal Chaotic Neutral 2,700 XP
Female Age 127 5'6" 118 lbs Eyes: Amber Hair: Black, usually tucked under a cap Skin: Pale olive

Initiative

+2

Armor Class

14

Speed

30 ft.

Prof. Bonus

+2

Ability Scores

str 8 -1
dex 15 +2
con 14 +2
int 13 +1
wis 10 +0
cha 12 +1

Senses

Passive Perception 10
Passive Insight 10
Passive Investigation 11
Spell Save DC 11
Spell Attack +3

Proficiencies

Skills

Acrobatics dex +2
Animal Handling wis +0
Arcana int +1
Athletics str -1
Deception cha +1
History int +1
Insight wis +0
Intimidation cha +1
Investigation int +1
Medicine wis +0
Nature int +1
Perception wis +0
Performance cha +1
Persuasion cha +1
Religion int +1
Sleight of Hand dex +4
Stealth dex +4
Survival wis +0

Hit Points

10 / 10
Hit Dice: 1/1 (8)

Spells & Spell Slots

Cantrips

Name School Cast Time Range Duration
Acid Splash Conjuration 1 action 60 feet Instantaneous

Level 1

Name School Cast Time Range Duration
Alarm R Abjuration 1 minute 30 feet 8 hours
Animal Friendship Enchantment 1 action 30 feet 24 hours

Attacks

Name Hit Damage Type Notes
Rapier +2 1d8+2 Piercing Finesse, Mastery: Vex
Shortbow +4 1d6+2 Piercing Two-Handed, Mastery: Vex
Dagger +4 1d4+2 Piercing Finesse, Light, Thrown (Range 20/60), Mastery: Nick

Features & Traits

Draconic Cry

As a Bonus Action, let out a cry. Until start of next turn, you and allies within 10 ft have advantage on attack rolls against enemies within 10 ft of you. Uses equal to PB per Long Rest.

Kobold Legacy

Choose one: Defiance (advantage on saves to avoid/end Frightened), Draconic Sorcery (one sorcerer cantrip, CHA), or Craftiness (proficiency in one of: Arcana, Investigation, Medicine, Sleight of Hand,...

Cloud's Jaunt (Cloud Giant)

Bonus Action: teleport up to 30 ft to an unoccupied space you can see

Equipment & Currency

SP

433

GP

166

PP

3

Item Qty Location
Rapier Equipped 1 carrying
Shortbow Equipped 1 carrying
Dagger Equipped 1 carrying
Studded Leather Equipped 1 carrying

Backstory & Personality

Personality

I always have a plan for what to do when things go wrong. And they always go wrong.

Ideal

Freedom. Chains are meant to be broken, as are those who would forge them.

Bond

I owe everything to my mentor — a swindler who taught me that the best con is the truth told sideways.

Flaw

When I see something valuable, I can't help but think about how to steal it.

Backstory

Sera grew up in the flooded lower wards of Silvanus, a port city where the canals smell worse than the politics. She learned to pick pockets before she learned to read, and she learned to read only because stolen letters sometimes contained useful information. The signet ring was supposed to be a routine lift — a fat noble wobbling out of a wine house. But the ring bore the crest of House Valdris, a family that officially went extinct forty years ago, and it fit a keyhole in a door she found beneath the old aqueduct. What she found down there changed everything. Now she's running from people who shouldn't exist, carrying a secret she doesn't fully understand, and discovering that the best scores are the ones that terrify you.