Finn
Level 3 Fighter / ChampionInitiative
+2
Armor Class
14
Speed
30 ft.
Prof. Bonus
+2
Ability Scores
Senses
Proficiencies
Light Armor, Medium Armor, Heavy Armor, Shields
Simple Weapons, Martial Weapons
Saving Throws
Skills
Hit Points
Resources
Attacks
| Name | Hit | Damage | Type | Notes |
|---|---|---|---|---|
| Longbow | +4 | 1d8+2 | Piercing | Heavy, Two-Handed, Mastery: Slow |
| Longsword | +5 | 1d8+3 | Slashing | Versatile (1d10), Mastery: Sap |
| Greatsword | +5 | 2d6+3 | Slashing | Heavy, Two-Handed, Mastery: Graze |
Features & Traits
You gain Heroic Inspiration whenever you finish a Long Rest.
You gain proficiency in one skill of your choice.
You gain an Origin feat of your choice (Skilled is recommended if you don't have a preference).
You can take one additional action on your turn. Once per Short or Long Rest.
When you fail an ability check, you can push yourself to add 1d10 to the roll, expending a Second Wind use.
Your weapon attacks score a critical hit on a roll of 19 or 20.
You add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.
Feats
You have trained to deal particularly damaging strikes.
Equipment & Currency
GP
50
| Item | Qty | Location |
|---|---|---|
| Longbow Equipped | 1 | carrying |
| Longsword Equipped | 1 | carrying |
| Greatsword Equipped | 1 | carrying |
| Studded Leather Equipped | 1 | carrying |
Backstory & Personality
I believe that anything worth doing is worth doing right.
Freedom: Everyone should be free to pursue their own livelihood.
One day I will return to my guild and prove I am the best artisan.
I'll do anything to get my hands on something rare.