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Aldric Dawnmantle

Aldric Dawnmantle

Level 7 Cleric / War Domain
Human (Variant) Soldier Lawful Good 30,000 XP
Male Age 34 6'1" 210 lbs Eyes: Steel gray Hair: Close-cropped black with gray at the temples Skin: Weathered tan

Initiative

+0

Armor Class

11

Speed

30 ft.

Prof. Bonus

+3

Ability Scores

str 16 +3
dex 10 +0
con 14 +2
int 10 +0
wis 16 +3
cha 12 +1

Senses

Passive Perception 13
Passive Insight 16
Passive Investigation 10
Spell Save DC 12
Spell Attack +4

Proficiencies

Tools

Gaming Set, Land Vehicle

Saving Throws

str +3
dex +0
con +2
int +0
wis +3
cha +1

Skills

Acrobatics dex +0
Animal Handling wis +3
Arcana int +0
Athletics str +6
Deception cha +1
History int +3
Insight wis +6
Intimidation cha +4
Investigation int +0
Medicine wis +3
Nature int +0
Perception wis +3
Performance cha +1
Persuasion cha +1
Religion int +0
Sleight of Hand dex +0
Stealth dex +0
Survival wis +3

Hit Points

58 / 58
Hit Dice: 7/7 (8)

Resources

Channel Divinity
2/2

Spells & Spell Slots

1st
4/4
2nd
3/3
3rd
3/3
4th
1/1

Cantrips

Name School Cast Time Range Duration
Guidance C Divination 1 action Touch Concentration, up to 1 minute
Sacred Flame Evocation 1 action 60 feet Instantaneous
Spare the Dying Necromancy 1 action Touch Instantaneous
Thaumaturgy Transmutation 1 action 30 feet Up to 1 minute

Level 1

Name School Cast Time Range Duration
Bless C Enchantment 1 action 30 feet Concentration, up to 1 minute
Healing Word Abjuration 1 bonus action 60 feet Instantaneous
Guiding Bolt Evocation 1 action 120 feet 1 round
Shield of Faith C Abjuration 1 bonus action 60 feet Concentration, up to 10 minutes
Sanctuary Abjuration 1 bonus action 30 feet 1 minute
Purify Food and Drink R Transmutation 1 action 10 feet Instantaneous
Protection from Evil and Good C Abjuration 1 action Touch Concentration up to 10 minutes
Detect Poison and Disease R C Divination 1 action Self Concentration, up to 10 minutes
Bane C Enchantment 1 action 30 feet Concentration, up to 1 minute
Command Enchantment 1 action 60 feet 1 round
Create or Destroy Water Transmutation 1 action 30 feet Instantaneous
Cure Wounds Abjuration 1 action Touch Instantaneous

Attacks

Name Hit Damage Type Notes
Light Crossbow +0 1d8 Piercing Loading, Two-Handed, Mastery: Slow
Mace +3 1d6+3 Bludgeoning Mastery: Sap
Unarmed Strike +6 1+3 Bludgeoning Proficient

Features & Traits

Variant

Gain 1 Skill and 1 Feat

Rank

Gain access and help from Military Outposts from the same Country

Spellcasting

You can cast Cleric spells using Wisdom as your spellcasting ability.

Divine Order

Choose a Divine Order that grants you an additional benefit.

Channel Divinity

You gain the ability to channel divine energy, fueling magical effects. You start with Turn Undead.

Sear Undead

When you use Turn Undead, you can also deal radiant damage to undead that fail their save.

War Priest

When you take the Attack action, you can make one weapon attack as a bonus action. You can use this a number of times equal to your Wisdom modifier per long rest.

Guided Strike

Channel Divinity: When you make an attack roll, you can add +10 to the roll. You make this choice after seeing the roll but before the DM says if it hits.

Subclass Feature

You gain a feature from your subclass.

War God's Blessing

Channel Divinity: When an ally within 30 feet makes an attack roll, you can use your reaction to grant +10 to the roll.

Blessed Strikes

Your divine power infuses your strikes or cantrips with extra radiant damage.

Feats

Alert
Origin

+5 Initiative; Cannot be Surprised while Conscious; Hidden creatures cannot attack with advantage

Equipment & Currency

GP

29300

Item Qty Location
Light Crossbow Equipped 1 carrying
Mace Equipped 1 carrying
Leather Armor Equipped 1 carrying

Backstory & Personality

Personality

I speak in the cadence of battlefield prayers, even in casual conversation.

Ideal

Duty. The gods may falter, but mortals must not.

Bond

I will protect the faithful of Tantras, even if the gods themselves cannot.

Flaw

I refuse to accept that any god I worship could be wrong or cruel.

Backstory

Aldric served as a temple guardian of Torm in Tantras when the Godswar began and the heavens fell silent. He witnessed his god walk the mortal realm in avatar form and swore to defend the faithful even as divine magic flickered and failed. When dead magic zones spread across the Heartlands, Aldric took up his mace and marched into the chaos. He has seen gods die in city streets and knows that mortal courage is the only constant in a world turned upside down.