Skip to content
Link copied to clipboard
Aldric Dawnmantle

Aldric Dawnmantle

Level 5 Cleric / War Domain
Human Soldier Lawful Good 0 XP
Male Age 34 6'1" 210 lbs Eyes: Steel gray Hair: Close-cropped black with gray at the temples Skin: Weathered tan

Initiative

+0

Armor Class

11

Speed

30 ft.

Prof. Bonus

+3

Ability Scores

str 16 +3
dex 10 +0
con 14 +2
int 10 +0
wis 16 +3
cha 12 +1

Senses

Passive Perception 13
Passive Insight 13
Passive Investigation 10
Spell Save DC 14
Spell Attack +6

Proficiencies

Armor

Light Armor, Medium Armor, Shields

Weapons

Simple Weapons

Saving Throws

str +3
dex +0
con +2
int +0
wis +3
cha +1

Skills

Acrobatics dex +0
Animal Handling wis +3
Arcana int +0
Athletics str +6
Deception cha +1
History int +0
Insight wis +3
Intimidation cha +4
Investigation int +0
Medicine wis +3
Nature int +0
Perception wis +3
Performance cha +1
Persuasion cha +1
Religion int +0
Sleight of Hand dex +0
Stealth dex +0
Survival wis +3

Hit Points

38 / 38
Hit Dice: 5/5 (8)

Resources

Channel Divinity
1/1

Spells & Spell Slots

1st
4/4
2nd
3/3
3rd
2/2

Cantrips

Name School Cast Time Range Duration
Guidance C Divination 1 action Touch Concentration, up to 1 minute
Sacred Flame Evocation 1 action 60 feet Instantaneous
Spare the Dying Necromancy 1 action Touch Instantaneous
Thaumaturgy Transmutation 1 action 30 feet Up to 1 minute

Level 1

Name School Cast Time Range Duration
Bless C Enchantment 1 action 30 feet Concentration, up to 1 minute
Healing Word Abjuration 1 bonus action 60 feet Instantaneous
Guiding Bolt Evocation 1 action 120 feet 1 round
Shield of Faith C Abjuration 1 bonus action 60 feet Concentration, up to 10 minutes
Sanctuary Abjuration 1 bonus action 30 feet 1 minute
Purify Food and Drink R Transmutation 1 action 10 feet Instantaneous
Protection from Evil and Good C Abjuration 1 action Touch Concentration up to 10 minutes
Detect Poison and Disease R C Divination 1 action Self Concentration, up to 10 minutes

Attacks

Name Hit Damage Type Notes
Light Crossbow +3 1d8 Piercing Loading, Two-Handed, Mastery: Slow
Mace +6 1d6+3 Bludgeoning Mastery: Sap

Features & Traits

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

You gain proficiency in one skill of your choice.

Versatile

You gain an Origin feat of your choice (Skilled is recommended if you don't have a preference).

Equipment & Currency

Item Qty Location
Light Crossbow Equipped 1 carrying
Mace Equipped 1 carrying
Leather Armor Equipped 1 carrying

Backstory & Personality

Personality

I speak in the cadence of battlefield prayers, even in casual conversation.

Ideal

Duty. The gods may falter, but mortals must not.

Bond

I will protect the faithful of Tantras, even if the gods themselves cannot.

Flaw

I refuse to accept that any god I worship could be wrong or cruel.

Backstory

Aldric served as a temple guardian of Torm in Tantras when the Godswar began and the heavens fell silent. He witnessed his god walk the mortal realm in avatar form and swore to defend the faithful even as divine magic flickered and failed. When dead magic zones spread across the Heartlands, Aldric took up his mace and marched into the chaos. He has seen gods die in city streets and knows that mortal courage is the only constant in a world turned upside down.