Aldric Dawnmantle
Level 5 Cleric / War DomainInitiative
+0
Armor Class
11
Speed
30 ft.
Prof. Bonus
+3
Ability Scores
Senses
Proficiencies
Light Armor, Medium Armor, Shields
Simple Weapons
Saving Throws
Skills
Hit Points
Resources
Spells & Spell Slots
Cantrips
| Name | School | Cast Time | Range | Duration |
|---|---|---|---|---|
| Guidance C | Divination | 1 action | Touch | Concentration, up to 1 minute |
| Sacred Flame | Evocation | 1 action | 60 feet | Instantaneous |
| Spare the Dying | Necromancy | 1 action | Touch | Instantaneous |
| Thaumaturgy | Transmutation | 1 action | 30 feet | Up to 1 minute |
Level 1
| Name | School | Cast Time | Range | Duration |
|---|---|---|---|---|
| Bless C | Enchantment | 1 action | 30 feet | Concentration, up to 1 minute |
| Healing Word | Abjuration | 1 bonus action | 60 feet | Instantaneous |
| Guiding Bolt | Evocation | 1 action | 120 feet | 1 round |
| Shield of Faith C | Abjuration | 1 bonus action | 60 feet | Concentration, up to 10 minutes |
| Sanctuary | Abjuration | 1 bonus action | 30 feet | 1 minute |
| Purify Food and Drink R | Transmutation | 1 action | 10 feet | Instantaneous |
| Protection from Evil and Good C | Abjuration | 1 action | Touch | Concentration up to 10 minutes |
| Detect Poison and Disease R C | Divination | 1 action | Self | Concentration, up to 10 minutes |
Attacks
| Name | Hit | Damage | Type | Notes |
|---|---|---|---|---|
| Light Crossbow | +3 | 1d8 | Piercing | Loading, Two-Handed, Mastery: Slow |
| Mace | +6 | 1d6+3 | Bludgeoning | Mastery: Sap |
Features & Traits
You gain Heroic Inspiration whenever you finish a Long Rest.
You gain proficiency in one skill of your choice.
You gain an Origin feat of your choice (Skilled is recommended if you don't have a preference).
Equipment & Currency
| Item | Qty | Location |
|---|---|---|
| Light Crossbow Equipped | 1 | carrying |
| Mace Equipped | 1 | carrying |
| Leather Armor Equipped | 1 | carrying |
Backstory & Personality
I speak in the cadence of battlefield prayers, even in casual conversation.
Duty. The gods may falter, but mortals must not.
I will protect the faithful of Tantras, even if the gods themselves cannot.
I refuse to accept that any god I worship could be wrong or cruel.
Aldric served as a temple guardian of Torm in Tantras when the Godswar began and the heavens fell silent. He witnessed his god walk the mortal realm in avatar form and swore to defend the faithful even as divine magic flickered and failed. When dead magic zones spread across the Heartlands, Aldric took up his mace and marched into the chaos. He has seen gods die in city streets and knows that mortal courage is the only constant in a world turned upside down.